Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
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@@ -1,4 +1,5 @@
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var minPlayers = 2;
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var entryMap = 930000000;
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function init() {
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em.setProperty("state", "0");
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@@ -26,7 +27,7 @@ function setup(level, leaderid) {
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}
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function playerEntry(eim, player) {
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var map = eim.getMapInstance(0);
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var map = eim.getMapInstance(entryMap);
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player.changeMap(map, map.getPortal(0));
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}
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