Client clean-up + PiratePQ Implementation

Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.
This commit is contained in:
ronancpl
2017-04-12 15:32:55 -03:00
parent 768d9d0264
commit 6791a3d475
48 changed files with 990 additions and 194 deletions

View File

@@ -1,4 +1,5 @@
var minPlayers = 2;
var entryMap = 930000000;
function init() {
em.setProperty("state", "0");
@@ -26,7 +27,7 @@ function setup(level, leaderid) {
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(0);
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}