Client clean-up + PiratePQ Implementation

Major update on client packets, now properly making unseen killed
monsters not appear as residual on a player's client. Many updates
revolving the PiratePQ environment as well.
This commit is contained in:
ronancpl
2017-04-12 15:32:55 -03:00
parent 768d9d0264
commit 6791a3d475
48 changed files with 990 additions and 194 deletions

View File

@@ -1,4 +1,5 @@
var minPlayers = 2;
var entryMap = 930000000;
function init() {
em.setProperty("state", "0");
@@ -26,7 +27,7 @@ function setup(level, leaderid) {
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(0);
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
}

View File

@@ -1,20 +1,26 @@
var isPq = true;
var minPlayers = 1;
var entryMap = 925100000;
var exitMap = 925100700;
function init() {
em.setProperty("state", "0");
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function setup(level, leaderid) {
em.setProperty("state", "1");
em.setProperty("state", "1");
em.setProperty("leader", "true");
var eim = em.newInstance("Pirate" + leaderid);
var eim = em.newInstance("Pirate" + leaderid);
em.setProperty("stage2", "0");
em.setProperty("stage2a", "0");
em.setProperty("stage2a", "0");
em.setProperty("stage3a", "0");
em.setProperty("stage2b", "0");
em.setProperty("stage3b", "0");
em.setProperty("stage4", "0");
em.setProperty("stage5", "0");
em.setProperty("level", level);
em.setProperty("openedChests", "0");
eim.setInstanceMap(925100000).resetPQ(level);
eim.setInstanceMap(925100100).resetPQ(level);
var map = eim.setInstanceMap(925100200);
@@ -85,24 +91,27 @@ em.setProperty("state", "1");
eim.setInstanceMap(925100302).resetPQ(level);
eim.setInstanceMap(925100400).resetPQ(level);
eim.setInstanceMap(925100500).resetPQ(level);
eim.startEventTimer(1200000); //20 mins
return eim;
respawnStg4(eim);
eim.startEventTimer(1200000); //20 mins
return eim;
}
function playerEntry(eim, player) {
var map = eim.getMapInstance(0);
var map = eim.getMapInstance(entryMap);
player.changeMap(map, map.getPortal(0));
player.tryPartyQuest(1204);
}
function playerRevive(eim, player) {
}
function scheduledTimeout(eim) {
end(eim);
}
function removePlayer(eim, player) {
eim.unregisterPlayer(player);
player.getMap().removePlayer(player);
player.setMap(exitMap);
}
function changedMap(eim, player, mapid) {
if (mapid < 925100000 || mapid > 925100500) {
eim.unregisterPlayer(player);
@@ -114,42 +123,86 @@ function changedMap(eim, player, mapid) {
}
}
function playerDead(eim, player) {}
function playerRevive(eim, player) { // player presses ok on the death pop up.
if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
playerExit(eim, party.get(i));
eim.dispose();
} else
playerExit(eim, player);
}
function playerDisconnected(eim, player) {
return 0;
var party = eim.getPlayers();
if (eim.isLeader(player) || party.size() < minPlayers) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++)
if (party.get(i).equals(player))
removePlayer(eim, player);
else
playerExit(eim, party.get(i));
eim.dispose();
} else
removePlayer(eim, player);
}
function leftParty(eim, player) {
var party = eim.getPlayers();
if (party.size() < minPlayers) {
for (var i = 0; i < party.size(); i++)
playerExit(eim,party.get(i));
eim.dispose();
} else
playerExit(eim, player);
}
function disbandParty(eim) {
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
player.changeMap(exitMap, exitMap.getPortal(0));
}
function monsterValue(eim, mobId) {
return 1;
}
function playerExit(eim, player) {
eim.unregisterPlayer(player);
if (eim.disposeIfPlayerBelow(0, 0)) {
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
}
function end(eim) {
eim.disposeIfPlayerBelow(100, 925100700);
em.setProperty("state", "0");
em.setProperty("leader", "true");
var party = eim.getPlayers();
for (var i = 0; i < party.size(); i++) {
playerExit(eim, party.get(i));
}
eim.dispose();
}
function clearPQ(eim) {
end(eim);
}
function allMonstersDead(eim) {
function allMonstersDead(eim) {}
function cancelSchedule() {}
function respawnStg4(eim) {
//if(em.getProperty("stage4") == "0") {
eim.getMapInstance(925100400).instanceMapRespawn();
em.schedule("respawnStg4", eim, 10 * 1000);
//}
}
function leftParty (eim, player) {
// If only 2 players are left, uncompletable:
end(eim);
function dispose(eim) {
em.cancelSchedule();
em.setProperty("state", "0");
em.setProperty("leader", "true");
}
function disbandParty (eim) {
end(eim);
}
function playerDead(eim, player) {}
function cancelSchedule() {}