Client clean-up + PiratePQ Implementation
Major update on client packets, now properly making unseen killed monsters not appear as residual on a player's client. Many updates revolving the PiratePQ environment as well.
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
var minPlayers = 2;
|
||||
var entryMap = 930000000;
|
||||
|
||||
function init() {
|
||||
em.setProperty("state", "0");
|
||||
@@ -26,7 +27,7 @@ function setup(level, leaderid) {
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(0);
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
}
|
||||
|
||||
|
||||
@@ -1,20 +1,26 @@
|
||||
var isPq = true;
|
||||
var minPlayers = 1;
|
||||
var entryMap = 925100000;
|
||||
var exitMap = 925100700;
|
||||
|
||||
function init() {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
|
||||
function setup(level, leaderid) {
|
||||
em.setProperty("state", "1");
|
||||
em.setProperty("state", "1");
|
||||
em.setProperty("leader", "true");
|
||||
var eim = em.newInstance("Pirate" + leaderid);
|
||||
var eim = em.newInstance("Pirate" + leaderid);
|
||||
em.setProperty("stage2", "0");
|
||||
em.setProperty("stage2a", "0");
|
||||
em.setProperty("stage2a", "0");
|
||||
em.setProperty("stage3a", "0");
|
||||
em.setProperty("stage2b", "0");
|
||||
em.setProperty("stage3b", "0");
|
||||
em.setProperty("stage4", "0");
|
||||
em.setProperty("stage5", "0");
|
||||
em.setProperty("level", level);
|
||||
em.setProperty("openedChests", "0");
|
||||
eim.setInstanceMap(925100000).resetPQ(level);
|
||||
eim.setInstanceMap(925100100).resetPQ(level);
|
||||
var map = eim.setInstanceMap(925100200);
|
||||
@@ -85,24 +91,27 @@ em.setProperty("state", "1");
|
||||
eim.setInstanceMap(925100302).resetPQ(level);
|
||||
eim.setInstanceMap(925100400).resetPQ(level);
|
||||
eim.setInstanceMap(925100500).resetPQ(level);
|
||||
|
||||
eim.startEventTimer(1200000); //20 mins
|
||||
return eim;
|
||||
|
||||
respawnStg4(eim);
|
||||
eim.startEventTimer(1200000); //20 mins
|
||||
return eim;
|
||||
}
|
||||
|
||||
function playerEntry(eim, player) {
|
||||
var map = eim.getMapInstance(0);
|
||||
var map = eim.getMapInstance(entryMap);
|
||||
player.changeMap(map, map.getPortal(0));
|
||||
player.tryPartyQuest(1204);
|
||||
}
|
||||
|
||||
function playerRevive(eim, player) {
|
||||
}
|
||||
|
||||
function scheduledTimeout(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function removePlayer(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.getMap().removePlayer(player);
|
||||
player.setMap(exitMap);
|
||||
}
|
||||
|
||||
function changedMap(eim, player, mapid) {
|
||||
if (mapid < 925100000 || mapid > 925100500) {
|
||||
eim.unregisterPlayer(player);
|
||||
@@ -114,42 +123,86 @@ function changedMap(eim, player, mapid) {
|
||||
}
|
||||
}
|
||||
|
||||
function playerDead(eim, player) {}
|
||||
|
||||
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
||||
if (eim.isLeader(player) || party.size() <= minPlayers) { // Check for party leader
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
|
||||
function playerDisconnected(eim, player) {
|
||||
return 0;
|
||||
var party = eim.getPlayers();
|
||||
if (eim.isLeader(player) || party.size() < minPlayers) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
if (party.get(i).equals(player))
|
||||
removePlayer(eim, player);
|
||||
else
|
||||
playerExit(eim, party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
removePlayer(eim, player);
|
||||
}
|
||||
|
||||
function leftParty(eim, player) {
|
||||
var party = eim.getPlayers();
|
||||
if (party.size() < minPlayers) {
|
||||
for (var i = 0; i < party.size(); i++)
|
||||
playerExit(eim,party.get(i));
|
||||
eim.dispose();
|
||||
} else
|
||||
playerExit(eim, player);
|
||||
}
|
||||
|
||||
function disbandParty(eim) {
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
player.changeMap(exitMap, exitMap.getPortal(0));
|
||||
}
|
||||
|
||||
function monsterValue(eim, mobId) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
function playerExit(eim, player) {
|
||||
eim.unregisterPlayer(player);
|
||||
|
||||
if (eim.disposeIfPlayerBelow(0, 0)) {
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
}
|
||||
|
||||
function end(eim) {
|
||||
eim.disposeIfPlayerBelow(100, 925100700);
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
var party = eim.getPlayers();
|
||||
for (var i = 0; i < party.size(); i++) {
|
||||
playerExit(eim, party.get(i));
|
||||
}
|
||||
eim.dispose();
|
||||
}
|
||||
|
||||
function clearPQ(eim) {
|
||||
end(eim);
|
||||
}
|
||||
|
||||
function allMonstersDead(eim) {
|
||||
function allMonstersDead(eim) {}
|
||||
|
||||
function cancelSchedule() {}
|
||||
|
||||
function respawnStg4(eim) {
|
||||
//if(em.getProperty("stage4") == "0") {
|
||||
eim.getMapInstance(925100400).instanceMapRespawn();
|
||||
em.schedule("respawnStg4", eim, 10 * 1000);
|
||||
//}
|
||||
}
|
||||
|
||||
function leftParty (eim, player) {
|
||||
// If only 2 players are left, uncompletable:
|
||||
end(eim);
|
||||
function dispose(eim) {
|
||||
em.cancelSchedule();
|
||||
|
||||
em.setProperty("state", "0");
|
||||
em.setProperty("leader", "true");
|
||||
}
|
||||
function disbandParty (eim) {
|
||||
end(eim);
|
||||
}
|
||||
function playerDead(eim, player) {}
|
||||
function cancelSchedule() {}
|
||||
Reference in New Issue
Block a user