Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve concorrent access to DB. Added door portals on Kerning Square. Fixed equipments getting stat overflow when upgrading stats. Fixed expiring pets crashing the client in some cases.
This commit is contained in:
@@ -19,6 +19,9 @@
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<int name="summonType" value="1"/>
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<int name="boss" value="1"/>
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<int name="mobType" value="8"/>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="move">
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<canvas name="0" width="124" height="125">
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@@ -4,7 +4,7 @@
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<int name="boss" value="1"/>
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<int name="bodyAttack" value="1"/>
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<int name="level" value="75"/>
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<int name="maxHP" value="16000"/>
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<int name="maxHP" value="150000"/>
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<int name="maxMP" value="500"/>
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<int name="speed" value="-30"/>
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<int name="PADamage" value="300"/>
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@@ -12,7 +12,7 @@
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<int name="MADamage" value="380"/>
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<int name="MDDamage" value="290"/>
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<int name="acc" value="130"/>
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<int name="eva" value="999"/>
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<int name="eva" value="110"/>
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<int name="exp" value="350"/>
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<int name="undead" value="1"/>
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<int name="pushed" value="1500"/>
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@@ -36,6 +36,9 @@
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</imgdir>
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</imgdir>
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</imgdir>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="move">
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<canvas name="0" width="149" height="169">
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@@ -4,7 +4,7 @@
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<int name="boss" value="1"/>
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<int name="bodyAttack" value="1"/>
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<int name="level" value="80"/>
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<int name="maxHP" value="27000"/>
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<int name="maxHP" value="175000"/>
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<int name="maxMP" value="300"/>
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<int name="speed" value="-50"/>
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<int name="PADamage" value="350"/>
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@@ -12,7 +12,7 @@
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<int name="MADamage" value="410"/>
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<int name="MDDamage" value="450"/>
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<int name="acc" value="140"/>
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<int name="eva" value="999"/>
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<int name="eva" value="120"/>
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<int name="exp" value="850"/>
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<int name="undead" value="0"/>
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<int name="pushed" value="2800"/>
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@@ -37,6 +37,9 @@
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</imgdir>
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</imgdir>
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<int name="mobType" value="8"/>
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<int name="HPgaugeHide" value="1"/>
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<int name="hpTagBgcolor" value="5"/>
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<int name="hpTagColor" value="1"/>
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</imgdir>
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<imgdir name="move">
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<canvas name="0" width="103" height="145">
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