Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve concorrent access to DB. Added door portals on Kerning Square. Fixed equipments getting stat overflow when upgrading stats. Fixed expiring pets crashing the client in some cases.
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@@ -36,4 +36,10 @@ SELECT cardid FROM monstercarddata LEFT JOIN drop_data ON monstercarddata.cardid
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# LENGTHY query that also recovers MISSING cards from mobs that drops card.
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SELECT id FROM handbook WHERE id NOT IN (
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SELECT DISTINCT itemid FROM drop_data
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) AND id>=2380000 AND id<2390000;
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) AND id>=2380000 AND id<2390000;
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# retrieves number of drops of each represented mob in the monster book
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SELECT dropperid, count(*) FROM drop_data WHERE dropperid IN (SELECT mobid FROM monstercardwz) GROUP BY dropperid ORDER BY dropperid;
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# retrieves the rows where the number of drops of those mobs on monsterbook is lacking
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SELECT dropperid, count(*) FROM drop_data WHERE dropperid IN (SELECT mobid FROM monstercardwz) GROUP BY dropperid HAVING count(*) < 5 ORDER BY dropperid;
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