Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve concorrent access to DB. Added door portals on Kerning Square. Fixed equipments getting stat overflow when upgrading stats. Fixed expiring pets crashing the client in some cases.
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@@ -147,8 +147,9 @@ public class MonsterCarnival {
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}
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public void saveResults() {
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Connection con = DatabaseConnection.getConnection();
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Connection con = null;
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try {
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con = DatabaseConnection.getConnection();
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PreparedStatement ps = con.prepareStatement("INSERT INTO carnivalresults VALUES (?,?,?,?)");
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for (MapleCharacter chr : red.getMembers()) {
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ps.setInt(1, chr.getId());
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@@ -165,6 +166,7 @@ public class MonsterCarnival {
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ps.execute();
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}
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ps.close();
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con.close();
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} catch (SQLException ex) {
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ex.printStackTrace();
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}
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