Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve concorrent access to DB. Added door portals on Kerning Square. Fixed equipments getting stat overflow when upgrading stats. Fixed expiring pets crashing the client in some cases.
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@@ -23,8 +23,10 @@ package server.maps;
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import java.awt.Point;
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import java.awt.Rectangle;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.Collections;
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import java.util.HashMap;
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import java.util.LinkedList;
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@@ -168,7 +170,9 @@ public class MapleMapFactory {
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map.addMapleArea(new Rectangle(x1, y1, (x2 - x1), (y2 - y1)));
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}
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}
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try { try (PreparedStatement ps = DatabaseConnection.getConnection().prepareStatement("SELECT * FROM playernpcs WHERE map = ?")) {
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try {
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Connection con = DatabaseConnection.getConnection();
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try (PreparedStatement ps = con.prepareStatement("SELECT * FROM playernpcs WHERE map = ?")) {
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ps.setInt(1, omapid);
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try (ResultSet rs = ps.executeQuery()) {
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while (rs.next()) {
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@@ -176,7 +180,9 @@ public class MapleMapFactory {
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}
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}
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}
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} catch (Exception e) {
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con.close();
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} catch (SQLException e) {
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e.printStackTrace();
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}
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