Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve concorrent access to DB. Added door portals on Kerning Square. Fixed equipments getting stat overflow when upgrading stats. Fixed expiring pets crashing the client in some cases.
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@@ -22,6 +22,7 @@
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package scripting.portal;
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import client.MapleClient;
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import java.sql.Connection;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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@@ -46,14 +47,16 @@ public class PortalPlayerInteraction extends AbstractPlayerInteraction {
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public boolean hasLevel30Character() {
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PreparedStatement ps = null;
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ResultSet rs = null;
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Connection con = null;
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try {
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ps = DatabaseConnection.getConnection().prepareStatement("SELECT `level` FROM `characters` WHERE accountid = ?");
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con = DatabaseConnection.getConnection();
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ps = con.prepareStatement("SELECT `level` FROM `characters` WHERE accountid = ?");
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ps.setInt(1, getPlayer().getAccountID());
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rs = ps.executeQuery();
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while (rs.next()) {
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if (rs.getInt("level") >= 30) {
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ps.close();
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rs.close();
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ps.close();
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rs.close();
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return true;
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}
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}
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@@ -67,11 +70,15 @@ public class PortalPlayerInteraction extends AbstractPlayerInteraction {
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if (rs != null && !rs.isClosed()) {
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rs.close();
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}
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if (con != null && !con.isClosed()) {
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con.close();
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}
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} catch (SQLException ex) {
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ex.printStackTrace();
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}
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}
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return false;
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return getPlayer().getLevel() >= 30;
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}
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public void blockPortal() {
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