Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve concorrent access to DB. Added door portals on Kerning Square. Fixed equipments getting stat overflow when upgrading stats. Fixed expiring pets crashing the client in some cases.
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@@ -113,20 +113,23 @@ public final class PlayerLoggedinHandler extends AbstractMaplePacketHandler {
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if (buffs != null) {
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player.silentGiveBuffs(buffs);
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}
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Connection con = DatabaseConnection.getConnection();
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Connection con = null;
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PreparedStatement ps = null;
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PreparedStatement pss = null;
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ResultSet rs = null;
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try {
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con = DatabaseConnection.getConnection();
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ps = con.prepareStatement("SELECT Mesos FROM dueypackages WHERE RecieverId = ? and Checked = 1");
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ps.setInt(1, player.getId());
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rs = ps.executeQuery();
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if (rs.next()) {
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try {
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pss = DatabaseConnection.getConnection().prepareStatement("UPDATE dueypackages SET Checked = 0 where RecieverId = ?");
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Connection con2 = DatabaseConnection.getConnection();
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pss = con2.prepareStatement("UPDATE dueypackages SET Checked = 0 where RecieverId = ?");
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pss.setInt(1, player.getId());
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pss.executeUpdate();
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pss.close();
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con2.close();
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} catch (SQLException e) {
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e.printStackTrace();
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}
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@@ -145,6 +148,9 @@ public final class PlayerLoggedinHandler extends AbstractMaplePacketHandler {
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if (ps != null) {
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ps.close();
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}
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if (con != null) {
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con.close();
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}
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} catch (SQLException ex) {
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//ignore
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ex.printStackTrace();
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