Experimental DB pool + fixed stat overflow on equips
Implemented EXPERIMENTAL DBCP (connection pool), trying to improve concorrent access to DB. Added door portals on Kerning Square. Fixed equipments getting stat overflow when upgrading stats. Fixed expiring pets crashing the client in some cases.
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@@ -4,6 +4,11 @@ import java.io.FileInputStream;
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import java.util.Properties;
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public class ServerConstants {
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//Database Configuration
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public static String DB_URL = "";
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public static String DB_USER = "";
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public static String DB_PASS = "";
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public static final short DB_EXPERIMENTAL_POOLS = 4; //[EXPERIMENTAL] Installs a set number of database drivers/pools to hub connections. Set 0 to default.
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//World And Version
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public static short VERSION = 83;
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@@ -21,11 +26,6 @@ public class ServerConstants {
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//Ip Configuration
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public static String HOST;
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//Database Configuration
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public static String DB_URL = "";
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public static String DB_USER = "";
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public static String DB_PASS = "";
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//Other Configuration
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public static boolean JAVA_8;
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public static boolean SHUTDOWNHOOK;
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@@ -59,7 +59,7 @@ public class ServerConstants {
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//Dangling Items Configuration
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public static final int ITEM_EXPIRE_TIME = 3 * 60 * 1000; //Time before items start disappearing. Recommended to be set up to 3 minutes.
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public static final int ITEM_MONITOR_TIME = 5 * 60 * 1000; //Interval between item monitoring task on maps, which checks for dangling item objects on the map item history.
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public static final int ITEM_LIMIT_ON_MAP = 777; //Max number of items allowed on a map.
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public static final int ITEM_LIMIT_ON_MAP = 250; //Max number of items allowed on a map.
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//Some Gameplay Enhancing Configuration
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public static final boolean USE_PERFECT_SCROLLING = true; //Scrolls doesn't use slots upon failure.
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