WK charges fix + Job level cap + MapleQuestItemFetcher
Fixed WK charges not overriding one another and some concurrency issues within MapleMap and EventInstanceManager. New feature: job level cap, limits EXP gain until job advancement is done. New tool: MapleQuestItemFetcher, searches through the server files for missing quest items and reports the results.
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@@ -17,9 +17,11 @@ public class ServerConstants {
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//Login Configuration
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public static final int CHANNEL_LOAD = 100; //Max players per channel.
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public static final long RESPAWN_INTERVAL = 10 * 1000; //10 seconds, 10000.
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public static final long PURGING_INTERVAL = 5 * 60 * 1000;
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public static final long RANKING_INTERVAL = 60 * 60 * 1000; //60 minutes, 3600000.
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public static final long COUPON_INTERVAL = 60 * 60 * 1000; //60 minutes, 3600000.
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public static final boolean ENABLE_PIC = false; //Pick true/false to enable or disable Pic. Delete character needs this feature ENABLED.
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public static final boolean ENABLE_PIN = false; //Pick true/false to enable or disable Pin.
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@@ -50,6 +52,8 @@ public class ServerConstants {
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public static final boolean USE_AUTOSAVE = true; //Enables server autosaving feature (saves characters to DB each 1 hour).
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public static final boolean USE_SERVER_AUTOASSIGNER = true; //Server-builtin autoassigner, uses algorithm based on distributing AP accordingly with required secondary stat on equipments.
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public static final boolean USE_REFRESH_RANK_MOVE = true;
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public static final boolean USE_ENFORCE_MOB_LEVEL_RANGE = true; //Players N levels below the killed mob will gain no experience from defeating it.
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public static final boolean USE_ENFORCE_JOB_LEVEL_RANGE = false;//Caps the player level on the minimum required to advance their current jobs.
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public static final boolean USE_ENFORCE_OWL_SUGGESTIONS = false;//Forces the Owl of Minerva to always display the defined item array on GameConstants.OWL_DATA instead of those featured by the players.
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public static final boolean USE_ENFORCE_UNMERCHABLE_PET = true; //Forces players to not sell pets via merchants. (since non-named pets gets dirty name and other possible DB-related issues)
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public static final boolean USE_ENFORCE_MDOOR_POSITION = true; //Forces mystic door to be spawned near spawnpoints. (since things bugs out other way, and this helps players to locate the door faster)
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@@ -57,7 +61,6 @@ public class ServerConstants {
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public static final boolean USE_ERASE_UNTRADEABLE_DROP = true; //Forces flagged untradeable items to disappear when dropped.
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public static final boolean USE_ERASE_PET_ON_EXPIRATION = false;//Forces pets to be removed from inventory when expire time comes, rather than converting it to a doll.
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public static final boolean USE_BUFF_MOST_SIGNIFICANT = true; //When applying buffs, the player will stick with the highest stat boost among the listed, rather than overwriting stats.
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public static final boolean USE_UNDERLEVELED_EXP_BLOCK = true; //Players N levels below the killed mob will gain no experience from defeating it.
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//Server Rates And Experience
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public static final int EXP_RATE = 10;
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@@ -72,7 +75,7 @@ public class ServerConstants {
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public static final int PARTY_EXPERIENCE_MOD = 1; //Change for event stuff.
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//Miscellaneous Configuration
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public static final byte MIN_UNDERLEVEL_TO_EXP_GAIN = 5; //Characters are unable to get EXP from a mob if their level are under this threshold, only if "USE_UNDERLEVELED_EXP_BLOCK" is enabled.
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public static final byte MIN_UNDERLEVEL_TO_EXP_GAIN = 5; //Characters are unable to get EXP from a mob if their level are under this threshold, only if "USE_ENFORCE_MOB_LEVEL_RANGE" is enabled.
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public static final byte MAX_MONITORED_BUFFSTATS = 5; //Limits accounting for "dormant" buff effects, that should take place when stronger stat buffs expires.
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public static final int MAX_AP = 32767; //Max AP allotted on the auto-assigner.
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public static final int MAX_EVENT_LEVELS = 8; //Event has different levels of rewarding system.
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@@ -81,7 +84,7 @@ public class ServerConstants {
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//Dangling Items Configuration
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public static final int ITEM_EXPIRE_TIME = 3 * 60 * 1000; //Time before items start disappearing. Recommended to be set up to 3 minutes.
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public static final int ITEM_MONITOR_TIME = 5 * 60 * 1000; //Interval between item monitoring tasks on maps, which checks for dangling item objects on the map item history.
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public static final int ITEM_MONITOR_TIME = 5 * 60 * 1000; //Interval between item monitoring tasks on maps, which checks for dangling (null) item objects on the map item history.
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public static final int ITEM_LIMIT_ON_MAP = 200; //Max number of items allowed on a map.
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//Some Gameplay Enhancing Configurations
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