HikariCP config + MaxHP/MP & EXP overhaul + Venom fix
Overhauled the HikariCP connection, now it properly tries the best to hand out a DB connection. Fixed "commands" NPC crashing out players when entering the command multiple times in a short time. Rebalanced HP/MP gain on leveling up/AP resetting. Rebalanced HP/MP loss when AP resetting to use the same amount they would be earning on levelup. Fixed EXP distribution now computing overall monster maxHP plus heal instead of flat monter maxHP, that rendered on distributions of over 100% of the raw EXP. Added concurrency protection on MapleMonster. Fixed an issue on venom skills that would let an "1 dmg" appear to the client alongside the DOT.
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@@ -27,6 +27,7 @@ import client.MapleJob;
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import client.MapleStat;
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import client.Skill;
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import client.SkillFactory;
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import constants.ServerConstants;
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import constants.skills.BlazeWizard;
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import constants.skills.Brawler;
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import constants.skills.DawnWarrior;
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@@ -34,24 +35,26 @@ import constants.skills.Magician;
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import constants.skills.Warrior;
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import net.AbstractMaplePacketHandler;
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import tools.MaplePacketCreator;
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import tools.Randomizer;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class DistributeAPHandler extends AbstractMaplePacketHandler {
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private static final int max = 32767;
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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slea.readInt();
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int num = slea.readInt();
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if (c.getPlayer().getRemainingAp() > 0) {
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if (addStat(c, num)) {
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if (addStat(c, num, false)) {
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c.getPlayer().setRemainingAp(c.getPlayer().getRemainingAp() - 1);
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c.getPlayer().updateSingleStat(MapleStat.AVAILABLEAP, c.getPlayer().getRemainingAp());
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}
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}
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c.announce(MaplePacketCreator.enableActions());
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}
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static boolean addStat(MapleClient c, int apTo) {
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public static boolean addStat(MapleClient c, int apTo, boolean usedAPReset) {
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switch (apTo) {
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case 64: // Str
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if (c.getPlayer().getStr() >= max) {
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@@ -90,74 +93,202 @@ public final class DistributeAPHandler extends AbstractMaplePacketHandler {
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return true;
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}
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static int addHP(MapleClient c) {
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private static int addHP(MapleClient c) {
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MapleCharacter player = c.getPlayer();
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MapleJob job = player.getJob();
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int MaxHP = player.getMaxHp();
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if (player.getHpMpApUsed() > 9999 || MaxHP >= 30000) {
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return MaxHP;
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}
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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return MaxHP + calcHpChange(player, job, false);
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}
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public static int calcHpChange(MapleCharacter player, MapleJob job, boolean usedAPReset) {
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int MaxHP = 0;
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1)) {
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Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
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int sLvl = player.getSkillLevel(increaseHP);
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if(sLvl > 0)
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MaxHP += increaseHP.getEffect(sLvl).getY();
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MaxHP += 20;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 18;
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} else {
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MaxHP += Randomizer.rand(18, 22);
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}
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} else {
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MaxHP += 20;
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}
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} else if(job.isA(MapleJob.ARAN1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 26;
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} else {
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MaxHP += Randomizer.rand(26, 30);
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}
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} else {
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MaxHP += 28;
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}
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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MaxHP += 6;
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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MaxHP += 16;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 5;
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} else {
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MaxHP += Randomizer.rand(5, 9);
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}
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} else {
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MaxHP += 6;
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}
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} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 14;
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} else {
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MaxHP += Randomizer.rand(14, 18);
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}
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} else {
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MaxHP += 16;
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}
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} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 14;
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} else {
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MaxHP += Randomizer.rand(14, 18);
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}
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} else {
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MaxHP += 16;
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}
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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Skill increaseHP = SkillFactory.getSkill(Brawler.IMPROVE_MAX_HP);
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int sLvl = player.getSkillLevel(increaseHP);
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if(sLvl > 0)
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MaxHP += increaseHP.getEffect(sLvl).getY();
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MaxHP += 18;
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} else {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 16;
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} else {
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MaxHP += Randomizer.rand(16, 20);
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}
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} else {
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MaxHP += 18;
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}
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} else if (usedAPReset) {
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MaxHP += 8;
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} else {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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MaxHP += Randomizer.rand(8, 12);
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} else {
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MaxHP += 10;
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}
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}
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return MaxHP;
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}
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static int addMP(MapleClient c) {
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private static int addMP(MapleClient c) {
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MapleCharacter player = c.getPlayer();
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int MaxMP = player.getMaxMp();
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MapleJob job = player.getJob();
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if (player.getHpMpApUsed() > 9999 || player.getMaxMp() >= 30000) {
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return MaxMP;
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}
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return MaxMP + calcMpChange(player, job, false);
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}
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public static int calcMpChange(MapleCharacter player, MapleJob job, boolean usedAPReset) {
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int MaxMP = 0;
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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MaxMP += 2;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(2, 4) + (player.getInt() / 10));
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}
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else {
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MaxMP += (2 + (player.getInt() / 10));
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}
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} else {
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MaxMP += 3;
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}
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
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int sLvl = player.getSkillLevel(increaseMP);
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if(sLvl > 0)
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MaxMP += increaseMP.getEffect(sLvl).getY();
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MaxMP += 18;
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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MaxMP += 10;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(12, 16) + (player.getInt() / 20));
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}
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else {
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MaxMP += (12 + (player.getInt() / 20));
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}
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} else {
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MaxMP += 18;
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}
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
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}
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else {
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MaxMP += (6 + (player.getInt() / 10));
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}
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} else {
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MaxMP += 10;
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}
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} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
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}
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else {
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MaxMP += (6 + (player.getInt() / 10));
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}
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} else {
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MaxMP += 10;
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}
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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MaxMP += 14;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(7, 9) + (player.getInt() / 10));
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}
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else {
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MaxMP += (7 + (player.getInt() / 10));
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}
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} else {
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MaxMP += 14;
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}
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} else {
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MaxMP += 6;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(4, 6) + (player.getInt() / 10));
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}
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else {
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MaxMP += (4 + (player.getInt() / 10));
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}
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} else {
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MaxMP += 6;
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}
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}
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return MaxMP;
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}
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static void addHP(MapleCharacter player, int MaxHP) {
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private static void addHP(MapleCharacter player, int MaxHP) {
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MaxHP = Math.min(30000, MaxHP);
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player.setHpMpApUsed(player.getHpMpApUsed() + 1);
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player.setMaxHp(MaxHP);
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player.updateSingleStat(MapleStat.MAXHP, MaxHP);
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}
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static void addMP(MapleCharacter player, int MaxMP) {
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private static void addMP(MapleCharacter player, int MaxMP) {
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MaxMP = Math.min(30000, MaxMP);
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player.setHpMpApUsed(player.getHpMpApUsed() + 1);
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player.setMaxMp(MaxMP);
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