HikariCP config + MaxHP/MP & EXP overhaul + Venom fix

Overhauled the HikariCP connection, now it properly tries the best to hand out a DB connection. Fixed "commands" NPC crashing out players when entering the command multiple times in a short time. Rebalanced HP/MP gain on leveling up/AP resetting. Rebalanced HP/MP loss when AP resetting to use the same amount they would be earning on levelup. Fixed EXP distribution now computing overall monster maxHP plus heal instead of flat monter maxHP, that rendered on distributions of over 100% of the raw EXP. Added concurrency protection on MapleMonster. Fixed an issue on venom skills that would let an "1 dmg" appear to the client alongside the DOT.
This commit is contained in:
ronancpl
2017-10-27 13:00:36 -02:00
parent 08658f406b
commit 5f1abf3fb3
35 changed files with 757 additions and 362 deletions

View File

@@ -27,6 +27,7 @@ import client.MapleJob;
import client.MapleStat;
import client.Skill;
import client.SkillFactory;
import constants.ServerConstants;
import constants.skills.BlazeWizard;
import constants.skills.Brawler;
import constants.skills.DawnWarrior;
@@ -34,24 +35,26 @@ import constants.skills.Magician;
import constants.skills.Warrior;
import net.AbstractMaplePacketHandler;
import tools.MaplePacketCreator;
import tools.Randomizer;
import tools.data.input.SeekableLittleEndianAccessor;
public final class DistributeAPHandler extends AbstractMaplePacketHandler {
private static final int max = 32767;
@Override
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
slea.readInt();
int num = slea.readInt();
if (c.getPlayer().getRemainingAp() > 0) {
if (addStat(c, num)) {
if (addStat(c, num, false)) {
c.getPlayer().setRemainingAp(c.getPlayer().getRemainingAp() - 1);
c.getPlayer().updateSingleStat(MapleStat.AVAILABLEAP, c.getPlayer().getRemainingAp());
}
}
c.announce(MaplePacketCreator.enableActions());
}
static boolean addStat(MapleClient c, int apTo) {
public static boolean addStat(MapleClient c, int apTo, boolean usedAPReset) {
switch (apTo) {
case 64: // Str
if (c.getPlayer().getStr() >= max) {
@@ -90,74 +93,202 @@ public final class DistributeAPHandler extends AbstractMaplePacketHandler {
return true;
}
static int addHP(MapleClient c) {
private static int addHP(MapleClient c) {
MapleCharacter player = c.getPlayer();
MapleJob job = player.getJob();
int MaxHP = player.getMaxHp();
if (player.getHpMpApUsed() > 9999 || MaxHP >= 30000) {
return MaxHP;
}
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
return MaxHP + calcHpChange(player, job, false);
}
public static int calcHpChange(MapleCharacter player, MapleJob job, boolean usedAPReset) {
int MaxHP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1)) {
Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
int sLvl = player.getSkillLevel(increaseHP);
if(sLvl > 0)
MaxHP += increaseHP.getEffect(sLvl).getY();
MaxHP += 20;
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 18;
} else {
MaxHP += Randomizer.rand(18, 22);
}
} else {
MaxHP += 20;
}
} else if(job.isA(MapleJob.ARAN1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 26;
} else {
MaxHP += Randomizer.rand(26, 30);
}
} else {
MaxHP += 28;
}
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
MaxHP += 6;
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
MaxHP += 16;
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 5;
} else {
MaxHP += Randomizer.rand(5, 9);
}
} else {
MaxHP += 6;
}
} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 14;
} else {
MaxHP += Randomizer.rand(14, 18);
}
} else {
MaxHP += 16;
}
} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 14;
} else {
MaxHP += Randomizer.rand(14, 18);
}
} else {
MaxHP += 16;
}
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
Skill increaseHP = SkillFactory.getSkill(Brawler.IMPROVE_MAX_HP);
int sLvl = player.getSkillLevel(increaseHP);
if(sLvl > 0)
MaxHP += increaseHP.getEffect(sLvl).getY();
MaxHP += 18;
} else {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if (usedAPReset) {
MaxHP += 16;
} else {
MaxHP += Randomizer.rand(16, 20);
}
} else {
MaxHP += 18;
}
} else if (usedAPReset) {
MaxHP += 8;
} else {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
MaxHP += Randomizer.rand(8, 12);
} else {
MaxHP += 10;
}
}
return MaxHP;
}
static int addMP(MapleClient c) {
private static int addMP(MapleClient c) {
MapleCharacter player = c.getPlayer();
int MaxMP = player.getMaxMp();
MapleJob job = player.getJob();
if (player.getHpMpApUsed() > 9999 || player.getMaxMp() >= 30000) {
return MaxMP;
}
return MaxMP + calcMpChange(player, job, false);
}
public static int calcMpChange(MapleCharacter player, MapleJob job, boolean usedAPReset) {
int MaxMP = 0;
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
MaxMP += 2;
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(2, 4) + (player.getInt() / 10));
}
else {
MaxMP += (2 + (player.getInt() / 10));
}
} else {
MaxMP += 3;
}
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
int sLvl = player.getSkillLevel(increaseMP);
if(sLvl > 0)
MaxMP += increaseMP.getEffect(sLvl).getY();
MaxMP += 18;
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
MaxMP += 10;
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(12, 16) + (player.getInt() / 20));
}
else {
MaxMP += (12 + (player.getInt() / 20));
}
} else {
MaxMP += 18;
}
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
}
else {
MaxMP += (6 + (player.getInt() / 10));
}
} else {
MaxMP += 10;
}
} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
}
else {
MaxMP += (6 + (player.getInt() / 10));
}
} else {
MaxMP += 10;
}
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
MaxMP += 14;
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(7, 9) + (player.getInt() / 10));
}
else {
MaxMP += (7 + (player.getInt() / 10));
}
} else {
MaxMP += 14;
}
} else {
MaxMP += 6;
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
if(!usedAPReset) {
MaxMP += (Randomizer.rand(4, 6) + (player.getInt() / 10));
}
else {
MaxMP += (4 + (player.getInt() / 10));
}
} else {
MaxMP += 6;
}
}
return MaxMP;
}
static void addHP(MapleCharacter player, int MaxHP) {
private static void addHP(MapleCharacter player, int MaxHP) {
MaxHP = Math.min(30000, MaxHP);
player.setHpMpApUsed(player.getHpMpApUsed() + 1);
player.setMaxHp(MaxHP);
player.updateSingleStat(MapleStat.MAXHP, MaxHP);
}
static void addMP(MapleCharacter player, int MaxMP) {
private static void addMP(MapleCharacter player, int MaxMP) {
MaxMP = Math.min(30000, MaxMP);
player.setHpMpApUsed(player.getHpMpApUsed() + 1);
player.setMaxMp(MaxMP);