HikariCP config + MaxHP/MP & EXP overhaul + Venom fix
Overhauled the HikariCP connection, now it properly tries the best to hand out a DB connection. Fixed "commands" NPC crashing out players when entering the command multiple times in a short time. Rebalanced HP/MP gain on leveling up/AP resetting. Rebalanced HP/MP loss when AP resetting to use the same amount they would be earning on levelup. Fixed EXP distribution now computing overall monster maxHP plus heal instead of flat monter maxHP, that rendered on distributions of over 100% of the raw EXP. Added concurrency protection on MapleMonster. Fixed an issue on venom skills that would let an "1 dmg" appear to the client alongside the DOT.
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@@ -582,19 +582,20 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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ret.speed = lea.readByte();
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lea.skip(4);
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}
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int calcDmgMax = 0;
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// Find the base damage to base futher calculations on.
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// Several skills have their own formula in this section.
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// Find the base damage to base futher calculations on.
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// Several skills have their own formula in this section.
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int calcDmgMax = 0;
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if(magic && ret.skill != 0) {
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calcDmgMax = (chr.getTotalMagic() * chr.getTotalMagic() / 1000 + chr.getTotalMagic()) / 30 + chr.getTotalInt() / 200;
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} else if(ret.skill == 4001344 || ret.skill == NightWalker.LUCKY_SEVEN || ret.skill == NightLord.TRIPLE_THROW) {
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calcDmgMax = (chr.getTotalLuk() * 5) * chr.getTotalWatk() / 100;
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} else if(ret.skill == DragonKnight.DRAGON_ROAR) {
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calcDmgMax = (chr.getTotalStr() * 4 + chr.getTotalDex()) * chr.getTotalWatk() / 100;
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} else if(ret.skill == NightLord.VENOMOUS_STAR || ret.skill == Shadower.VENOMOUS_STAB) {
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calcDmgMax = (int) (18.5 * (chr.getTotalStr() + chr.getTotalLuk()) + chr.getTotalDex() * 2) / 100 * chr.calculateMaxBaseDamage(chr.getTotalWatk());
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} else {
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} else if(ret.skill == NightLord.VENOMOUS_STAR || ret.skill == Shadower.VENOMOUS_STAB) {
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calcDmgMax = (int) (18.5 * (chr.getTotalStr() + chr.getTotalLuk()) + chr.getTotalDex() * 2) / 100 * chr.calculateMaxBaseDamage(chr.getTotalWatk());
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} else {
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calcDmgMax = chr.calculateMaxBaseDamage(chr.getTotalWatk());
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}
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@@ -739,74 +740,74 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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}
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if(ret.skill != 0) {
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Skill skill = SkillFactory.getSkill(ret.skill);
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if(skill.getElement() != Element.NEUTRAL && chr.getBuffedValue(MapleBuffStat.ELEMENTAL_RESET) == null) {
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// The skill has an element effect, so we need to factor that in.
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if(monster != null) {
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ElementalEffectiveness eff = monster.getEffectiveness(skill.getElement());
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if(eff == ElementalEffectiveness.WEAK) {
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Skill skill = SkillFactory.getSkill(ret.skill);
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if(skill.getElement() != Element.NEUTRAL && chr.getBuffedValue(MapleBuffStat.ELEMENTAL_RESET) == null) {
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// The skill has an element effect, so we need to factor that in.
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if(monster != null) {
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ElementalEffectiveness eff = monster.getElementalEffectiveness(skill.getElement());
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if(eff == ElementalEffectiveness.WEAK) {
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calcDmgMax *= 1.5;
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} else if(eff == ElementalEffectiveness.STRONG) {
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//calcDmgMax *= 0.5;
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}
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} else {
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// Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
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// take the safe approach and just assume they are weak.
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calcDmgMax *= 1.5;
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} else if(eff == ElementalEffectiveness.STRONG) {
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//calcDmgMax *= 0.5;
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}
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} else {
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// Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
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// take the safe approach and just assume they are weak.
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calcDmgMax *= 1.5;
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}
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}
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if(ret.skill == FPWizard.POISON_BREATH || ret.skill == FPMage.POISON_MIST || ret.skill == FPArchMage.FIRE_DEMON || ret.skill == ILArchMage.ICE_DEMON) {
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if(monster != null) {
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// Turns out poison is completely server side, so I don't know why I added this. >.<
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//calcDmgMax = monster.getHp() / (70 - chr.getSkillLevel(skill));
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}
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} else if(ret.skill == Hermit.SHADOW_WEB) {
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if(monster != null) {
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calcDmgMax = monster.getHp() / (50 - chr.getSkillLevel(skill));
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}
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}
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if(ret.skill == FPWizard.POISON_BREATH || ret.skill == FPMage.POISON_MIST || ret.skill == FPArchMage.FIRE_DEMON || ret.skill == ILArchMage.ICE_DEMON) {
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if(monster != null) {
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// Turns out poison is completely server side, so I don't know why I added this. >.<
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//calcDmgMax = monster.getHp() / (70 - chr.getSkillLevel(skill));
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}
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} else if(ret.skill == Hermit.SHADOW_WEB) {
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if(monster != null) {
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calcDmgMax = monster.getHp() / (50 - chr.getSkillLevel(skill));
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}
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}
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}
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for (int j = 0; j < ret.numDamage; j++) {
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int damage = lea.readInt();
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int hitDmgMax = calcDmgMax;
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if(ret.skill == Buccaneer.BARRAGE) {
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if(j > 3)
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hitDmgMax *= Math.pow(2, (j - 3));
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}
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if(shadowPartner) {
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// For shadow partner, the second half of the hits only do 50% damage. So calc that
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// in for the crit effects.
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if(j >= ret.numDamage / 2) {
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hitDmgMax *= 0.5;
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}
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}
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if(ret.skill == Marksman.SNIPE) {
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damage = 195000 + Randomizer.nextInt(5000);
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hitDmgMax = 200000;
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}
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int maxWithCrit = hitDmgMax;
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if(canCrit) // They can crit, so up the max.
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maxWithCrit *= 2;
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// Warn if the damage is over 1.5x what we calculated above.
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if(damage > maxWithCrit * 1.5) {
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AutobanFactory.DAMAGE_HACK.alert(chr, "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
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}
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// Add a ab point if its over 5x what we calculated.
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if(damage > maxWithCrit * 5) {
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AutobanFactory.DAMAGE_HACK.addPoint(chr.getAutobanManager(), "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
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}
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if (ret.skill == Marksman.SNIPE || (canCrit && damage > hitDmgMax)) {
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// If the skill is a crit, inverse the damage to make it show up on clients.
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damage = -Integer.MAX_VALUE + damage - 1;
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}
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allDamageNumbers.add(damage);
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int damage = lea.readInt();
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int hitDmgMax = calcDmgMax;
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if(ret.skill == Buccaneer.BARRAGE) {
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if(j > 3)
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hitDmgMax *= Math.pow(2, (j - 3));
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}
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if(shadowPartner) {
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// For shadow partner, the second half of the hits only do 50% damage. So calc that
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// in for the crit effects.
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if(j >= ret.numDamage / 2) {
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hitDmgMax *= 0.5;
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}
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}
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if(ret.skill == Marksman.SNIPE) {
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damage = 195000 + Randomizer.nextInt(5000);
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hitDmgMax = 200000;
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}
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int maxWithCrit = hitDmgMax;
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if(canCrit) // They can crit, so up the max.
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maxWithCrit *= 2;
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// Warn if the damage is over 1.5x what we calculated above.
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if(damage > maxWithCrit * 1.5) {
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AutobanFactory.DAMAGE_HACK.alert(chr, "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
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}
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// Add a ab point if its over 5x what we calculated.
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if(damage > maxWithCrit * 5) {
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AutobanFactory.DAMAGE_HACK.addPoint(chr.getAutobanManager(), "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
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}
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if (ret.skill == Marksman.SNIPE || (canCrit && damage > hitDmgMax)) {
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// If the skill is a crit, inverse the damage to make it show up on clients.
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damage = -Integer.MAX_VALUE + damage - 1;
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}
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allDamageNumbers.add(damage);
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}
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if (ret.skill != Corsair.RAPID_FIRE || ret.skill != Aran.HIDDEN_FULL_DOUBLE || ret.skill != Aran.HIDDEN_FULL_TRIPLE || ret.skill != Aran.HIDDEN_OVER_DOUBLE || ret.skill != Aran.HIDDEN_OVER_TRIPLE) {
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lea.skip(4);
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