HikariCP config + MaxHP/MP & EXP overhaul + Venom fix
Overhauled the HikariCP connection, now it properly tries the best to hand out a DB connection. Fixed "commands" NPC crashing out players when entering the command multiple times in a short time. Rebalanced HP/MP gain on leveling up/AP resetting. Rebalanced HP/MP loss when AP resetting to use the same amount they would be earning on levelup. Fixed EXP distribution now computing overall monster maxHP plus heal instead of flat monter maxHP, that rendered on distributions of over 100% of the raw EXP. Added concurrency protection on MapleMonster. Fixed an issue on venom skills that would let an "1 dmg" appear to the client alongside the DOT.
This commit is contained in:
@@ -582,19 +582,20 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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ret.speed = lea.readByte();
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lea.skip(4);
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}
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int calcDmgMax = 0;
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// Find the base damage to base futher calculations on.
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// Several skills have their own formula in this section.
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// Find the base damage to base futher calculations on.
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// Several skills have their own formula in this section.
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int calcDmgMax = 0;
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if(magic && ret.skill != 0) {
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calcDmgMax = (chr.getTotalMagic() * chr.getTotalMagic() / 1000 + chr.getTotalMagic()) / 30 + chr.getTotalInt() / 200;
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} else if(ret.skill == 4001344 || ret.skill == NightWalker.LUCKY_SEVEN || ret.skill == NightLord.TRIPLE_THROW) {
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calcDmgMax = (chr.getTotalLuk() * 5) * chr.getTotalWatk() / 100;
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} else if(ret.skill == DragonKnight.DRAGON_ROAR) {
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calcDmgMax = (chr.getTotalStr() * 4 + chr.getTotalDex()) * chr.getTotalWatk() / 100;
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} else if(ret.skill == NightLord.VENOMOUS_STAR || ret.skill == Shadower.VENOMOUS_STAB) {
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calcDmgMax = (int) (18.5 * (chr.getTotalStr() + chr.getTotalLuk()) + chr.getTotalDex() * 2) / 100 * chr.calculateMaxBaseDamage(chr.getTotalWatk());
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} else {
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} else if(ret.skill == NightLord.VENOMOUS_STAR || ret.skill == Shadower.VENOMOUS_STAB) {
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calcDmgMax = (int) (18.5 * (chr.getTotalStr() + chr.getTotalLuk()) + chr.getTotalDex() * 2) / 100 * chr.calculateMaxBaseDamage(chr.getTotalWatk());
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} else {
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calcDmgMax = chr.calculateMaxBaseDamage(chr.getTotalWatk());
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}
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@@ -739,74 +740,74 @@ public abstract class AbstractDealDamageHandler extends AbstractMaplePacketHandl
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}
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if(ret.skill != 0) {
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Skill skill = SkillFactory.getSkill(ret.skill);
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if(skill.getElement() != Element.NEUTRAL && chr.getBuffedValue(MapleBuffStat.ELEMENTAL_RESET) == null) {
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// The skill has an element effect, so we need to factor that in.
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if(monster != null) {
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ElementalEffectiveness eff = monster.getEffectiveness(skill.getElement());
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if(eff == ElementalEffectiveness.WEAK) {
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Skill skill = SkillFactory.getSkill(ret.skill);
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if(skill.getElement() != Element.NEUTRAL && chr.getBuffedValue(MapleBuffStat.ELEMENTAL_RESET) == null) {
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// The skill has an element effect, so we need to factor that in.
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if(monster != null) {
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ElementalEffectiveness eff = monster.getElementalEffectiveness(skill.getElement());
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if(eff == ElementalEffectiveness.WEAK) {
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calcDmgMax *= 1.5;
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} else if(eff == ElementalEffectiveness.STRONG) {
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//calcDmgMax *= 0.5;
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}
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} else {
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// Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
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// take the safe approach and just assume they are weak.
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calcDmgMax *= 1.5;
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} else if(eff == ElementalEffectiveness.STRONG) {
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//calcDmgMax *= 0.5;
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}
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} else {
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// Since we already know the skill has an elemental attribute, but we dont know if the monster is weak or not, lets
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// take the safe approach and just assume they are weak.
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calcDmgMax *= 1.5;
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}
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}
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if(ret.skill == FPWizard.POISON_BREATH || ret.skill == FPMage.POISON_MIST || ret.skill == FPArchMage.FIRE_DEMON || ret.skill == ILArchMage.ICE_DEMON) {
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if(monster != null) {
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// Turns out poison is completely server side, so I don't know why I added this. >.<
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//calcDmgMax = monster.getHp() / (70 - chr.getSkillLevel(skill));
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}
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} else if(ret.skill == Hermit.SHADOW_WEB) {
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if(monster != null) {
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calcDmgMax = monster.getHp() / (50 - chr.getSkillLevel(skill));
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}
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}
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if(ret.skill == FPWizard.POISON_BREATH || ret.skill == FPMage.POISON_MIST || ret.skill == FPArchMage.FIRE_DEMON || ret.skill == ILArchMage.ICE_DEMON) {
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if(monster != null) {
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// Turns out poison is completely server side, so I don't know why I added this. >.<
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//calcDmgMax = monster.getHp() / (70 - chr.getSkillLevel(skill));
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}
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} else if(ret.skill == Hermit.SHADOW_WEB) {
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if(monster != null) {
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calcDmgMax = monster.getHp() / (50 - chr.getSkillLevel(skill));
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}
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}
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}
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for (int j = 0; j < ret.numDamage; j++) {
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int damage = lea.readInt();
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int hitDmgMax = calcDmgMax;
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if(ret.skill == Buccaneer.BARRAGE) {
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if(j > 3)
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hitDmgMax *= Math.pow(2, (j - 3));
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}
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if(shadowPartner) {
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// For shadow partner, the second half of the hits only do 50% damage. So calc that
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// in for the crit effects.
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if(j >= ret.numDamage / 2) {
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hitDmgMax *= 0.5;
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}
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}
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if(ret.skill == Marksman.SNIPE) {
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damage = 195000 + Randomizer.nextInt(5000);
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hitDmgMax = 200000;
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}
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int maxWithCrit = hitDmgMax;
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if(canCrit) // They can crit, so up the max.
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maxWithCrit *= 2;
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// Warn if the damage is over 1.5x what we calculated above.
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if(damage > maxWithCrit * 1.5) {
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AutobanFactory.DAMAGE_HACK.alert(chr, "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
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}
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// Add a ab point if its over 5x what we calculated.
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if(damage > maxWithCrit * 5) {
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AutobanFactory.DAMAGE_HACK.addPoint(chr.getAutobanManager(), "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
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}
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if (ret.skill == Marksman.SNIPE || (canCrit && damage > hitDmgMax)) {
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// If the skill is a crit, inverse the damage to make it show up on clients.
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damage = -Integer.MAX_VALUE + damage - 1;
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}
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allDamageNumbers.add(damage);
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int damage = lea.readInt();
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int hitDmgMax = calcDmgMax;
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if(ret.skill == Buccaneer.BARRAGE) {
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if(j > 3)
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hitDmgMax *= Math.pow(2, (j - 3));
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}
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if(shadowPartner) {
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// For shadow partner, the second half of the hits only do 50% damage. So calc that
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// in for the crit effects.
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if(j >= ret.numDamage / 2) {
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hitDmgMax *= 0.5;
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}
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}
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if(ret.skill == Marksman.SNIPE) {
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damage = 195000 + Randomizer.nextInt(5000);
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hitDmgMax = 200000;
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}
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int maxWithCrit = hitDmgMax;
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if(canCrit) // They can crit, so up the max.
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maxWithCrit *= 2;
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// Warn if the damage is over 1.5x what we calculated above.
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if(damage > maxWithCrit * 1.5) {
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AutobanFactory.DAMAGE_HACK.alert(chr, "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
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}
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// Add a ab point if its over 5x what we calculated.
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if(damage > maxWithCrit * 5) {
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AutobanFactory.DAMAGE_HACK.addPoint(chr.getAutobanManager(), "DMG: " + damage + " MaxDMG: " + maxWithCrit + " SID: " + ret.skill + " MobID: " + (monster != null ? monster.getId() : "null") + " Map: " + chr.getMap().getMapName() + " (" + chr.getMapId() + ")");
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}
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if (ret.skill == Marksman.SNIPE || (canCrit && damage > hitDmgMax)) {
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// If the skill is a crit, inverse the damage to make it show up on clients.
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damage = -Integer.MAX_VALUE + damage - 1;
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}
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allDamageNumbers.add(damage);
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}
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if (ret.skill != Corsair.RAPID_FIRE || ret.skill != Aran.HIDDEN_FULL_DOUBLE || ret.skill != Aran.HIDDEN_FULL_TRIPLE || ret.skill != Aran.HIDDEN_OVER_DOUBLE || ret.skill != Aran.HIDDEN_OVER_TRIPLE) {
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lea.skip(4);
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@@ -27,6 +27,7 @@ import client.MapleJob;
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import client.MapleStat;
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import client.Skill;
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import client.SkillFactory;
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import constants.ServerConstants;
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import constants.skills.BlazeWizard;
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import constants.skills.Brawler;
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import constants.skills.DawnWarrior;
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@@ -34,24 +35,26 @@ import constants.skills.Magician;
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import constants.skills.Warrior;
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import net.AbstractMaplePacketHandler;
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import tools.MaplePacketCreator;
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import tools.Randomizer;
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import tools.data.input.SeekableLittleEndianAccessor;
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public final class DistributeAPHandler extends AbstractMaplePacketHandler {
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private static final int max = 32767;
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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slea.readInt();
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int num = slea.readInt();
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if (c.getPlayer().getRemainingAp() > 0) {
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if (addStat(c, num)) {
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if (addStat(c, num, false)) {
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c.getPlayer().setRemainingAp(c.getPlayer().getRemainingAp() - 1);
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c.getPlayer().updateSingleStat(MapleStat.AVAILABLEAP, c.getPlayer().getRemainingAp());
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}
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}
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c.announce(MaplePacketCreator.enableActions());
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}
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static boolean addStat(MapleClient c, int apTo) {
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public static boolean addStat(MapleClient c, int apTo, boolean usedAPReset) {
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switch (apTo) {
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case 64: // Str
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if (c.getPlayer().getStr() >= max) {
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@@ -90,74 +93,202 @@ public final class DistributeAPHandler extends AbstractMaplePacketHandler {
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return true;
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}
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static int addHP(MapleClient c) {
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private static int addHP(MapleClient c) {
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MapleCharacter player = c.getPlayer();
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MapleJob job = player.getJob();
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int MaxHP = player.getMaxHp();
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if (player.getHpMpApUsed() > 9999 || MaxHP >= 30000) {
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return MaxHP;
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}
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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return MaxHP + calcHpChange(player, job, false);
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}
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public static int calcHpChange(MapleCharacter player, MapleJob job, boolean usedAPReset) {
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int MaxHP = 0;
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1)) {
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Skill increaseHP = SkillFactory.getSkill(job.isA(MapleJob.DAWNWARRIOR1) ? DawnWarrior.MAX_HP_INCREASE : Warrior.IMPROVED_MAXHP);
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int sLvl = player.getSkillLevel(increaseHP);
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if(sLvl > 0)
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MaxHP += increaseHP.getEffect(sLvl).getY();
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MaxHP += 20;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 18;
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} else {
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MaxHP += Randomizer.rand(18, 22);
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}
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} else {
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MaxHP += 20;
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}
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} else if(job.isA(MapleJob.ARAN1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 26;
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} else {
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MaxHP += Randomizer.rand(26, 30);
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}
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} else {
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MaxHP += 28;
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}
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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MaxHP += 6;
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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MaxHP += 16;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 5;
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} else {
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MaxHP += Randomizer.rand(5, 9);
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}
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} else {
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MaxHP += 6;
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}
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} else if (job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 14;
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} else {
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MaxHP += Randomizer.rand(14, 18);
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}
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} else {
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MaxHP += 16;
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}
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} else if(job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 14;
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} else {
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MaxHP += Randomizer.rand(14, 18);
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}
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} else {
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MaxHP += 16;
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}
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} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
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Skill increaseHP = SkillFactory.getSkill(Brawler.IMPROVE_MAX_HP);
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int sLvl = player.getSkillLevel(increaseHP);
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if(sLvl > 0)
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MaxHP += increaseHP.getEffect(sLvl).getY();
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MaxHP += 18;
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} else {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if (usedAPReset) {
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MaxHP += 16;
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} else {
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MaxHP += Randomizer.rand(16, 20);
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}
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} else {
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MaxHP += 18;
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}
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} else if (usedAPReset) {
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MaxHP += 8;
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} else {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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MaxHP += Randomizer.rand(8, 12);
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} else {
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MaxHP += 10;
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}
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}
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return MaxHP;
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}
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static int addMP(MapleClient c) {
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private static int addMP(MapleClient c) {
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MapleCharacter player = c.getPlayer();
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int MaxMP = player.getMaxMp();
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MapleJob job = player.getJob();
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if (player.getHpMpApUsed() > 9999 || player.getMaxMp() >= 30000) {
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return MaxMP;
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}
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return MaxMP + calcMpChange(player, job, false);
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}
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public static int calcMpChange(MapleCharacter player, MapleJob job, boolean usedAPReset) {
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int MaxMP = 0;
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if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
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MaxMP += 2;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(2, 4) + (player.getInt() / 10));
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}
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else {
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MaxMP += (2 + (player.getInt() / 10));
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}
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} else {
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MaxMP += 3;
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}
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} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
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Skill increaseMP = SkillFactory.getSkill(job.isA(MapleJob.BLAZEWIZARD1) ? BlazeWizard.INCREASING_MAX_MP : Magician.IMPROVED_MAX_MP_INCREASE);
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int sLvl = player.getSkillLevel(increaseMP);
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if(sLvl > 0)
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MaxMP += increaseMP.getEffect(sLvl).getY();
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MaxMP += 18;
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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MaxMP += 10;
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(12, 16) + (player.getInt() / 20));
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}
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else {
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MaxMP += (12 + (player.getInt() / 20));
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}
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} else {
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MaxMP += 18;
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}
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} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
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}
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else {
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MaxMP += (6 + (player.getInt() / 10));
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}
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} else {
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MaxMP += 10;
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}
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} else if(job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
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if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
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if(!usedAPReset) {
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MaxMP += (Randomizer.rand(6, 8) + (player.getInt() / 10));
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}
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else {
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MaxMP += (6 + (player.getInt() / 10));
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}
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} else {
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MaxMP += 10;
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}
|
||||
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
|
||||
MaxMP += 14;
|
||||
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if(!usedAPReset) {
|
||||
MaxMP += (Randomizer.rand(7, 9) + (player.getInt() / 10));
|
||||
}
|
||||
else {
|
||||
MaxMP += (7 + (player.getInt() / 10));
|
||||
}
|
||||
} else {
|
||||
MaxMP += 14;
|
||||
}
|
||||
} else {
|
||||
MaxMP += 6;
|
||||
if(ServerConstants.USE_RANDOMIZE_HPMP_GAIN) {
|
||||
if(!usedAPReset) {
|
||||
MaxMP += (Randomizer.rand(4, 6) + (player.getInt() / 10));
|
||||
}
|
||||
else {
|
||||
MaxMP += (4 + (player.getInt() / 10));
|
||||
}
|
||||
} else {
|
||||
MaxMP += 6;
|
||||
}
|
||||
}
|
||||
return MaxMP;
|
||||
}
|
||||
|
||||
static void addHP(MapleCharacter player, int MaxHP) {
|
||||
private static void addHP(MapleCharacter player, int MaxHP) {
|
||||
MaxHP = Math.min(30000, MaxHP);
|
||||
player.setHpMpApUsed(player.getHpMpApUsed() + 1);
|
||||
player.setMaxHp(MaxHP);
|
||||
player.updateSingleStat(MapleStat.MAXHP, MaxHP);
|
||||
}
|
||||
|
||||
static void addMP(MapleCharacter player, int MaxMP) {
|
||||
private static void addMP(MapleCharacter player, int MaxMP) {
|
||||
MaxMP = Math.min(30000, MaxMP);
|
||||
player.setHpMpApUsed(player.getHpMpApUsed() + 1);
|
||||
player.setMaxMp(MaxMP);
|
||||
|
||||
@@ -39,18 +39,19 @@ public final class DistributeSPHandler extends AbstractMaplePacketHandler {
|
||||
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
|
||||
slea.readInt();
|
||||
int skillid = slea.readInt();
|
||||
if (skillid == Aran.HIDDEN_FULL_DOUBLE || skillid == Aran.HIDDEN_FULL_TRIPLE || skillid == Aran.HIDDEN_OVER_DOUBLE || skillid == Aran.HIDDEN_OVER_TRIPLE) {
|
||||
c.getSession().write(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
if (skillid == Aran.HIDDEN_FULL_DOUBLE || skillid == Aran.HIDDEN_FULL_TRIPLE || skillid == Aran.HIDDEN_OVER_DOUBLE || skillid == Aran.HIDDEN_OVER_TRIPLE) {
|
||||
c.getSession().write(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
|
||||
MapleCharacter player = c.getPlayer();
|
||||
int remainingSp = player.getRemainingSpBySkill(GameConstants.getSkillBook(skillid/10000));
|
||||
boolean isBeginnerSkill = false;
|
||||
if ((!GameConstants.isPQSkillMap(player.getMapId()) && GameConstants.isPqSkill(skillid)) || (!player.isGM() && GameConstants.isGMSkills(skillid)) || (!GameConstants.isInJobTree(skillid, player.getJob().getId()) && !player.isGM())) {
|
||||
AutobanFactory.PACKET_EDIT.alert(player, "tried to packet edit in distributing sp.");
|
||||
FilePrinter.printError(FilePrinter.EXPLOITS + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + " tried to use skill " + skillid + " without it being in their job.\r\n");
|
||||
c.disconnect(true, false);
|
||||
return;
|
||||
AutobanFactory.PACKET_EDIT.alert(player, "tried to packet edit in distributing sp.");
|
||||
FilePrinter.printError(FilePrinter.EXPLOITS + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + " tried to use skill " + skillid + " without it being in their job.\r\n");
|
||||
c.disconnect(true, false);
|
||||
return;
|
||||
}
|
||||
if (skillid % 10000000 > 999 && skillid % 10000000 < 1003) {
|
||||
int total = 0;
|
||||
@@ -63,7 +64,7 @@ public final class DistributeSPHandler extends AbstractMaplePacketHandler {
|
||||
Skill skill = SkillFactory.getSkill(skillid);
|
||||
int curLevel = player.getSkillLevel(skill);
|
||||
if ((remainingSp > 0 && curLevel + 1 <= (skill.isFourthJob() ? player.getMasterLevel(skill) : skill.getMaxLevel()))) {
|
||||
if (!isBeginnerSkill) {
|
||||
if (!isBeginnerSkill) {
|
||||
player.setRemainingSp(player.getRemainingSpBySkill(GameConstants.getSkillBook(skillid/10000)) - 1, GameConstants.getSkillBook(skillid/10000));
|
||||
}
|
||||
player.updateSingleStat(MapleStat.AVAILABLESP, player.getRemainingSpBySkill(GameConstants.getSkillBook(skillid/10000)));
|
||||
|
||||
@@ -63,7 +63,7 @@ public final class UseCashItemHandler extends AbstractMaplePacketHandler {
|
||||
public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
|
||||
final MapleCharacter player = c.getPlayer();
|
||||
if (System.currentTimeMillis() - player.getLastUsedCashItem() < 3000) {
|
||||
player.dropMessage(1, "You have used a cash item recently. Wait a moment and try again.");
|
||||
player.dropMessage(1, "You have used a cash item recently. Wait a moment, then try again.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
@@ -83,6 +83,11 @@ public final class UseCashItemHandler extends AbstractMaplePacketHandler {
|
||||
return;
|
||||
}
|
||||
if (itemType == 505) { // AP/SP reset
|
||||
if(!player.isAlive()) {
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemId > 5050000) {
|
||||
int SPTo = slea.readInt();
|
||||
int SPFrom = slea.readInt();
|
||||
@@ -101,80 +106,76 @@ public final class UseCashItemHandler extends AbstractMaplePacketHandler {
|
||||
switch (APFrom) {
|
||||
case 64: // str
|
||||
if (player.getStr() < 5) {
|
||||
c.getPlayer().message("You don't have the minimum STR required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
player.addStat(1, -1);
|
||||
break;
|
||||
case 128: // dex
|
||||
if (player.getDex() < 5) {
|
||||
c.getPlayer().message("You don't have the minimum DEX required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
player.addStat(2, -1);
|
||||
break;
|
||||
case 256: // int
|
||||
if (player.getInt() < 5) {
|
||||
c.getPlayer().message("You don't have the minimum INT required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
player.addStat(3, -1);
|
||||
break;
|
||||
case 512: // luk
|
||||
if (player.getLuk() < 5) {
|
||||
c.getPlayer().message("You don't have the minimum LUK required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
player.addStat(4, -1);
|
||||
break;
|
||||
case 2048: // HP
|
||||
if (APTo != 8192) {
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
c.getPlayer().message("You can only swap HP ability points to MP.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
int hplose = 0;
|
||||
final int jobid = player.getJob().getId();
|
||||
if (jobid == 0 || jobid == 1000 || jobid == 2000 || jobid >= 1200 && jobid <= 1211) { // Beginner
|
||||
hplose -= 12;
|
||||
} else if (jobid >= 100 && jobid <= 132) { // Warrior
|
||||
Skill improvinghplose = SkillFactory.getSkill(1000001);
|
||||
int improvinghploseLevel = c.getPlayer().getSkillLevel(improvinghplose);
|
||||
hplose -= 24;
|
||||
if (improvinghploseLevel >= 1) {
|
||||
hplose -= improvinghplose.getEffect(improvinghploseLevel).getY();
|
||||
}
|
||||
} else if (jobid >= 200 && jobid <= 232) { // Magician
|
||||
hplose -= 10;
|
||||
} else if (jobid >= 500 && jobid <= 522) { // Pirate
|
||||
Skill improvinghplose = SkillFactory.getSkill(5100000);
|
||||
int improvinghploseLevel = c.getPlayer().getSkillLevel(improvinghplose);
|
||||
hplose -= 22;
|
||||
if (improvinghploseLevel > 0) {
|
||||
hplose -= improvinghplose.getEffect(improvinghploseLevel).getY();
|
||||
}
|
||||
} else if (jobid >= 1100 && jobid <= 1111) { // Soul Master
|
||||
Skill improvinghplose = SkillFactory.getSkill(11000000);
|
||||
int improvinghploseLevel = c.getPlayer().getSkillLevel(improvinghplose);
|
||||
hplose -= 27;
|
||||
if (improvinghploseLevel >= 1) {
|
||||
hplose -= improvinghplose.getEffect(improvinghploseLevel).getY();
|
||||
}
|
||||
} else if ((jobid >= 1300 && jobid <= 1311) || (jobid >= 1400 && jobid <= 1411)) { // Wind Breaker and Night Walker
|
||||
hplose -= 17;
|
||||
} else if (jobid >= 300 && jobid <= 322 || jobid >= 400 && jobid <= 422 || jobid >= 2000 && jobid <= 2112) { // Aran
|
||||
hplose -= 20;
|
||||
} else { // GameMaster
|
||||
hplose -= 20;
|
||||
|
||||
int hp = player.getHp();
|
||||
int level_ = player.getLevel();
|
||||
|
||||
boolean canWash_ = true;
|
||||
if (hp < level_ * 14 + 148) {
|
||||
canWash_ = false;
|
||||
}
|
||||
player.setHp(player.getHp() + hplose);
|
||||
player.setMaxHp(player.getMaxHp() + hplose);
|
||||
statupdate.add(new Pair<>(MapleStat.HP, player.getHp()));
|
||||
statupdate.add(new Pair<>(MapleStat.MAXHP, player.getMaxHp()));
|
||||
|
||||
if (!canWash_) {
|
||||
c.getPlayer().message("You don't have the minimum HP pool required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
|
||||
int hplose = -DistributeAPHandler.calcHpChange(player, player.getJob(), true);
|
||||
int nextHp = Math.max(1, player.getHp() + hplose), nextMaxHp = Math.max(50, player.getMaxHp() + hplose);
|
||||
|
||||
player.setHp(nextHp);
|
||||
player.setMaxHp(nextMaxHp);
|
||||
statupdate.add(new Pair<>(MapleStat.HP, nextHp));
|
||||
statupdate.add(new Pair<>(MapleStat.MAXHP, nextMaxHp));
|
||||
|
||||
break;
|
||||
case 8192: // MP
|
||||
if (APTo != 2048) {
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
c.getPlayer().message("You can only swap MP ability points to HP.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
int mp = player.getMp();
|
||||
int level = player.getLevel();
|
||||
MapleJob job = player.getJob();
|
||||
|
||||
boolean canWash = true;
|
||||
if (job.isA(MapleJob.SPEARMAN) && mp < 4 * level + 156) {
|
||||
canWash = false;
|
||||
@@ -185,30 +186,26 @@ public final class UseCashItemHandler extends AbstractMaplePacketHandler {
|
||||
} else if (mp < level * 14 + 148) {
|
||||
canWash = false;
|
||||
}
|
||||
if (canWash) {
|
||||
int minmp = 0;
|
||||
if (job.isA(MapleJob.WARRIOR) || job.isA(MapleJob.DAWNWARRIOR1) || job.isA(MapleJob.ARAN1)) {
|
||||
minmp += 4;
|
||||
} else if (job.isA(MapleJob.MAGICIAN) || job.isA(MapleJob.BLAZEWIZARD1)) {
|
||||
minmp += 36;
|
||||
} else if (job.isA(MapleJob.BOWMAN) || job.isA(MapleJob.WINDARCHER1) || job.isA(MapleJob.THIEF) || job.isA(MapleJob.NIGHTWALKER1)) {
|
||||
minmp += 12;
|
||||
} else if (job.isA(MapleJob.PIRATE) || job.isA(MapleJob.THUNDERBREAKER1)) {
|
||||
minmp += 16;
|
||||
} else {
|
||||
minmp += 8;
|
||||
}
|
||||
player.setMp(player.getMp() - minmp);
|
||||
player.setMaxMp(player.getMaxMp() - minmp);
|
||||
statupdate.add(new Pair<>(MapleStat.MP, player.getMp()));
|
||||
statupdate.add(new Pair<>(MapleStat.MAXMP, player.getMaxMp()));
|
||||
break;
|
||||
|
||||
if (!canWash) {
|
||||
c.getPlayer().message("You don't have the minimum MP pool required to swap.");
|
||||
c.announce(MaplePacketCreator.enableActions());
|
||||
return;
|
||||
}
|
||||
|
||||
int mplose = -DistributeAPHandler.calcMpChange(player, job, true);
|
||||
int nextMp = Math.max(0, player.getMp() + mplose), nextMaxMp = Math.max(5, player.getMaxMp() + mplose);
|
||||
|
||||
player.setHp(nextMp);
|
||||
player.setMaxHp(nextMaxMp);
|
||||
statupdate.add(new Pair<>(MapleStat.HP, nextMp));
|
||||
statupdate.add(new Pair<>(MapleStat.MAXHP, nextMaxMp));
|
||||
break;
|
||||
default:
|
||||
c.announce(MaplePacketCreator.updatePlayerStats(MaplePacketCreator.EMPTY_STATUPDATE, true, c.getPlayer()));
|
||||
return;
|
||||
}
|
||||
DistributeAPHandler.addStat(c, APTo);
|
||||
DistributeAPHandler.addStat(c, APTo, true);
|
||||
c.announce(MaplePacketCreator.updatePlayerStats(statupdate, true, c.getPlayer()));
|
||||
}
|
||||
remove(c, itemId);
|
||||
|
||||
Reference in New Issue
Block a user