Rename and clean up MapleInventoryType

This commit is contained in:
P0nk
2021-09-09 20:49:05 +02:00
parent ba647db6cf
commit 5ed7cf73d1
97 changed files with 556 additions and 556 deletions

View File

@@ -26,8 +26,8 @@ import client.MapleClient;
import client.Skill;
import client.SkillFactory;
import client.autoban.AutobanFactory;
import client.inventory.InventoryType;
import client.inventory.Item;
import client.inventory.MapleInventoryType;
import client.inventory.MapleWeaponType;
import client.status.MonsterStatusEffect;
import constants.skills.Outlaw;
@@ -135,7 +135,7 @@ public final class SummonDamageHandler extends AbstractDealDamageHandler {
maxDamage = player.calculateMaxBaseMagicDamage(matk) * (0.05 * summonEffect.getMatk());
} else {
int watk = Math.max(player.getTotalWatk(), 14);
Item weapon_item = player.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
Item weapon_item = player.getInventory(InventoryType.EQUIPPED).getItem((short) -11);
int maxBaseDmg; // thanks Conrad, Atoot for detecting some summons legitimately hitting over the calculated limit
if (weapon_item != null) {