Rename and clean up MapleInventoryType
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@@ -23,8 +23,8 @@ package net.server.channel.handlers;
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import client.*;
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import client.inventory.Inventory;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.MapleInventoryType;
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import client.inventory.MapleWeaponType;
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import client.inventory.manipulator.MapleInventoryManipulator;
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import config.YamlConfig;
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@@ -89,7 +89,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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applyAttack(attack, chr, 4);
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}
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} else {
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Item weapon = chr.getInventory(MapleInventoryType.EQUIPPED).getItem((short) -11);
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Item weapon = chr.getInventory(InventoryType.EQUIPPED).getItem((short) -11);
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MapleWeaponType type = MapleItemInformationProvider.getInstance().getWeaponType(weapon.getItemId());
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if (type == MapleWeaponType.NOT_A_WEAPON) {
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return;
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@@ -123,7 +123,7 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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if (hasShadowPartner) {
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bulletCount *= 2;
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}
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Inventory inv = chr.getInventory(MapleInventoryType.USE);
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Inventory inv = chr.getInventory(InventoryType.USE);
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for (short i = 1; i <= inv.getSlotLimit(); i++) {
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Item item = inv.getItem(i);
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if (item != null) {
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@@ -167,14 +167,14 @@ public final class RangedAttackHandler extends AbstractDealDamageHandler {
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}
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if(slot < 0) System.out.println("<ERROR> Projectile to use was unable to be found.");
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else MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, slot, bulletConsume, false, true);
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else MapleInventoryManipulator.removeFromSlot(c, InventoryType.USE, slot, bulletConsume, false, true);
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}
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}
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if (projectile != 0 || soulArrow || attack.skill == 11101004 || attack.skill == 15111007 || attack.skill == 14101006 || attack.skill == 4111004 || attack.skill == 13101005) {
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int visProjectile = projectile; //visible projectile sent to players
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if (ItemConstants.isThrowingStar(projectile)) {
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Inventory cash = chr.getInventory(MapleInventoryType.CASH);
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Inventory cash = chr.getInventory(InventoryType.CASH);
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for (int i = 1; i <= cash.getSlotLimit(); i++) { // impose order...
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Item item = cash.getItem((short) i);
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if (item != null) {
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