Rename and clean up MapleInventoryType
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@@ -21,15 +21,16 @@ package client.creator;
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import client.MapleJob;
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import client.Skill;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.MapleInventoryType;
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import config.YamlConfig;
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import java.util.concurrent.atomic.AtomicInteger;
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import tools.Pair;
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import java.util.LinkedHashMap;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.Map;
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import tools.Pair;
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import java.util.concurrent.atomic.AtomicInteger;
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/**
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*
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@@ -44,8 +45,8 @@ public class CharacterFactoryRecipe {
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private int meso = 0;
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private List<Pair<Skill, Integer>> skills = new LinkedList<>();
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private List<Pair<Item, MapleInventoryType>> itemsWithType = new LinkedList<>();
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private Map<MapleInventoryType, AtomicInteger> runningTypePosition = new LinkedHashMap<>();
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private List<Pair<Item, InventoryType>> itemsWithType = new LinkedList<>();
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private Map<InventoryType, AtomicInteger> runningTypePosition = new LinkedHashMap<>();
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public CharacterFactoryRecipe(MapleJob job, int level, int map, int top, int bottom, int shoes, int weapon) {
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this.job = job;
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@@ -107,10 +108,10 @@ public class CharacterFactoryRecipe {
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}
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public void addStartingEquipment(Item eqpItem) {
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itemsWithType.add(new Pair<>(eqpItem, MapleInventoryType.EQUIP));
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itemsWithType.add(new Pair<>(eqpItem, InventoryType.EQUIP));
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}
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public void addStartingItem(int itemid, int quantity, MapleInventoryType itemType) {
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public void addStartingItem(int itemid, int quantity, InventoryType itemType) {
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AtomicInteger p = runningTypePosition.get(itemType);
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if(p == null) {
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p = new AtomicInteger(0);
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@@ -188,7 +189,7 @@ public class CharacterFactoryRecipe {
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return skills;
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}
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public List<Pair<Item, MapleInventoryType>> getStartingItems() {
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public List<Pair<Item, InventoryType>> getStartingItems() {
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return itemsWithType;
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}
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}
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