Rename and clean up MapleInventoryType
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@@ -27,8 +27,8 @@ import client.MapleCharacter;
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import client.MapleClient;
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import client.command.Command;
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import client.inventory.Equip;
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import client.inventory.InventoryType;
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import client.inventory.Item;
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import client.inventory.MapleInventoryType;
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import client.inventory.manipulator.MapleInventoryManipulator;
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import constants.inventory.ItemConstants;
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import server.MapleItemInformationProvider;
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@@ -57,8 +57,8 @@ public class ProItemCommand extends Command {
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short stat = (short) Math.max(0, Short.parseShort(params[1]));
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short spdjmp = params.length >= 3 ? (short) Math.max(0, Short.parseShort(params[2])) : 0;
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MapleInventoryType type = ItemConstants.getInventoryType(itemid);
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if (type.equals(MapleInventoryType.EQUIP)) {
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InventoryType type = ItemConstants.getInventoryType(itemid);
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if (type.equals(InventoryType.EQUIP)) {
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Item it = ii.getEquipById(itemid);
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it.setOwner(player.getName());
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@@ -28,7 +28,7 @@ import client.MapleClient;
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import client.command.Command;
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import client.inventory.Equip;
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import client.inventory.Inventory;
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import client.inventory.MapleInventoryType;
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import client.inventory.InventoryType;
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import constants.inventory.ItemConstants;
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public class SetEqStatCommand extends Command {
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@@ -46,7 +46,7 @@ public class SetEqStatCommand extends Command {
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short newStat = (short) Math.max(0, Integer.parseInt(params[0]));
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short newSpdJmp = params.length >= 2 ? (short) Integer.parseInt(params[1]) : 0;
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Inventory equip = player.getInventory(MapleInventoryType.EQUIP);
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Inventory equip = player.getInventory(InventoryType.EQUIP);
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for (byte i = 1; i <= equip.getSlotLimit(); i++) {
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try {
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