Abstract channel schedulers + Mob animation track + More portal SFX

Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood).
Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment.
Improved concurrent protection on MapleMonster listeners registry.
Improved resource deallocation when destroying a monster object.
Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case.
Fixed a critical deadlock case with MapleServerHandler.
Added the portal SFX for many scripted portals that still lacked the sound effect.
This commit is contained in:
ronancpl
2018-07-08 18:25:48 -03:00
parent 94425ba616
commit 5dc16d0cab
42 changed files with 1226 additions and 161 deletions
+10 -8
View File
@@ -105,14 +105,16 @@ public class MobSkill {
}
public void applyDelayedEffect(final MapleCharacter player, final MapleMonster monster, final boolean skill, final List<MapleCharacter> banishPlayers, int animationTime) {
TimerManager.getInstance().schedule(new Runnable() {
@Override
public void run() {
if(monster.isAlive()) {
applyEffect(player, monster, skill, banishPlayers);
}
}
}, animationTime);
Runnable toRun = new Runnable() {
@Override
public void run() {
if(monster.isAlive()) {
applyEffect(player, monster, skill, banishPlayers);
}
}
};
monster.getMap().getChannelServer().registerOverallAction(monster.getMap().getId(), toRun, animationTime);
}
public void applyEffect(MapleCharacter player, MapleMonster monster, boolean skill, List<MapleCharacter> banishPlayers) {