Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood). Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment. Improved concurrent protection on MapleMonster listeners registry. Improved resource deallocation when destroying a monster object. Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case. Fixed a critical deadlock case with MapleServerHandler. Added the portal SFX for many scripted portals that still lacked the sound effect.
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src/net/server/channel/worker/OverallScheduler.java
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src/net/server/channel/worker/OverallScheduler.java
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/*
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This file is part of the HeavenMS MapleStory Server
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Copyleft 2016 - 2018 RonanLana
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as
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published by the Free Software Foundation version 3 as published by
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the Free Software Foundation. You may not use, modify or distribute
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this program under any other version of the GNU Affero General Public
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License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel.worker;
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import tools.locks.MonitoredLockType;
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/**
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*
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* @author Ronan
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*/
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public class OverallScheduler extends BaseScheduler {
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public OverallScheduler() {
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super(MonitoredLockType.CHANNEL_OVERALL);
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}
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public void registerDelayedAction(Runnable runAction, long delay) {
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registerEntry(runAction, runAction, delay);
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}
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public void forceRunDelayedAction(Runnable runAction) {
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interruptEntry(runAction);
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}
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}
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