Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood). Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment. Improved concurrent protection on MapleMonster listeners registry. Improved resource deallocation when destroying a monster object. Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case. Fixed a critical deadlock case with MapleServerHandler. Added the portal SFX for many scripted portals that still lacked the sound effect.
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@@ -21,7 +21,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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package net.server.channel;
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import net.server.channel.worker.MobStatusScheduler;
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import java.io.File;
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import java.net.InetSocketAddress;
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import java.util.ArrayList;
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@@ -43,9 +42,12 @@ import java.util.concurrent.locks.ReentrantReadWriteLock.WriteLock;
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import net.MapleServerHandler;
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import net.mina.MapleCodecFactory;
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import net.server.Server;
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import net.server.world.World;
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import net.server.PlayerStorage;
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import net.server.Server;
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import net.server.channel.worker.*;
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import net.server.world.World;
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import net.server.world.MapleParty;
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import net.server.world.MaplePartyCharacter;
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@@ -86,6 +88,8 @@ public final class Channel {
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private MapleMapFactory mapFactory;
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private EventScriptManager eventSM;
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private MobStatusScheduler mobStatusSchedulers[] = new MobStatusScheduler[4];
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private MobAnimationScheduler mobAnimationSchedulers[] = new MobAnimationScheduler[4];
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private OverallScheduler channelSchedulers[] = new OverallScheduler[4];
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private Map<Integer, MapleHiredMerchant> hiredMerchants = new HashMap<>();
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private final Map<Integer, Integer> storedVars = new HashMap<>();
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private List<MapleExpedition> expeditions = new ArrayList<>();
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@@ -154,6 +158,8 @@ public final class Channel {
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for(int i = 0; i < 4; i++) {
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mobStatusSchedulers[i] = new MobStatusScheduler();
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mobAnimationSchedulers[i] = new MobAnimationScheduler();
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channelSchedulers[i] = new OverallScheduler();
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}
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System.out.println(" Channel " + getId() + ": Listening on port " + port);
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@@ -824,7 +830,7 @@ public final class Channel {
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}
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}
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private static int getMobStatusSchedulerIndex(int mapid) {
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private static int getChannelSchedulerIndex(int mapid) {
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if(mapid >= 250000000) {
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if(mapid >= 900000000) {
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return 3;
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@@ -845,11 +851,23 @@ public final class Channel {
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}
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public void registerMobStatus(int mapid, MonsterStatusEffect mse, Runnable cancelAction, long duration, Runnable overtimeAction, int overtimeDelay) {
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mobStatusSchedulers[getMobStatusSchedulerIndex(mapid)].registerMobStatus(mse, cancelAction, duration, overtimeAction, overtimeDelay);
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mobStatusSchedulers[getChannelSchedulerIndex(mapid)].registerMobStatus(mse, cancelAction, duration, overtimeAction, overtimeDelay);
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}
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public void interruptMobStatus(int mapid, MonsterStatusEffect mse) {
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mobStatusSchedulers[getMobStatusSchedulerIndex(mapid)].interruptMobStatus(mse);
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mobStatusSchedulers[getChannelSchedulerIndex(mapid)].interruptMobStatus(mse);
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}
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public boolean registerMobOnAnimationEffect(int mapid, int mobHash, long delay) {
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return mobAnimationSchedulers[getChannelSchedulerIndex(mapid)].registerAnimationMode(mobHash, delay);
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}
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public void registerOverallAction(int mapid, Runnable runAction, long delay) {
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channelSchedulers[getChannelSchedulerIndex(mapid)].registerDelayedAction(runAction, delay);
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}
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public void forceRunOverallAction(int mapid, Runnable runAction) {
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channelSchedulers[getChannelSchedulerIndex(mapid)].forceRunDelayedAction(runAction);
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}
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public void debugMarriageStatus() {
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