Abstract channel schedulers + Mob animation track + More portal SFX

Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood).
Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment.
Improved concurrent protection on MapleMonster listeners registry.
Improved resource deallocation when destroying a monster object.
Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case.
Fixed a critical deadlock case with MapleServerHandler.
Added the portal SFX for many scripted portals that still lacked the sound effect.
This commit is contained in:
ronancpl
2018-07-08 18:25:48 -03:00
parent 94425ba616
commit 5dc16d0cab
42 changed files with 1226 additions and 161 deletions

View File

@@ -133,12 +133,13 @@ public class ServerConstants {
public static final boolean USE_PERFECT_SCROLLING = true; //Scrolls doesn't use slots upon failure.
public static final boolean USE_ENHANCED_CHSCROLL = true; //Equips even more powerful with chaos upgrade.
public static final boolean USE_ENHANCED_CRAFTING = true; //Apply chaos scroll on every equip crafted.
public static final boolean USE_ENHANCED_CLNSLATE = true; //Clean slates can be applied to recover successfully used slots as well.
public static final int SCROLL_CHANCE_RATE = 10; //Number of rolls for success on a scroll, set 0 for default.
public static final int CHSCROLL_STAT_RATE = 3; //Number of rolls of stat upgrade on a successfully applied chaos scroll, set 1 for default.
public static final int CHSCROLL_STAT_RANGE = 6; //Stat upgrade range (-N, N) on chaos scrolls.
//Beginner Skills Configuration
public static final boolean USE_ULTRA_NIMBLE_FEET = true; //Haste-like speed & jump upgrade.
public static final boolean USE_ULTRA_NIMBLE_FEET = true; //Massive speed & jump upgrade.
public static final boolean USE_ULTRA_RECOVERY = true; //Massive recovery amounts overtime.
public static final boolean USE_ULTRA_THREE_SNAILS = true; //Massive damage on shell toss.