Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood). Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment. Improved concurrent protection on MapleMonster listeners registry. Improved resource deallocation when destroying a monster object. Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case. Fixed a critical deadlock case with MapleServerHandler. Added the portal SFX for many scripted portals that still lacked the sound effect.
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@@ -27,6 +27,7 @@ function enter(pi) {
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var eim = pi.getPlayer().getEventInstance();
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var target = eim.getMapInstance(103000803);
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if (eim.getProperty("3stageclear") != null) {
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pi.playPortalSound();
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pi.getPlayer().changeMap(target, target.getPortal("st00"));
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return true;
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}
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