Abstract channel schedulers + Mob animation track + More portal SFX
Implemented an improved scheduler system for channels, on where Runnables objects are "registered in" to run on a scheduled future time (effective run time will depend on the proc time of the worker acting under-the-hood). Implemented a channel scheduler for detecting "mobs currently on animation state". This allows the server to send info to the client about whether a mob should cast a skill or not at that moment. Improved concurrent protection on MapleMonster listeners registry. Improved resource deallocation when destroying a monster object. Added a server flag to allow clean slates to be used on equipments even on the "only successfully used scroll slots" case. Fixed a critical deadlock case with MapleServerHandler. Added the portal SFX for many scripted portals that still lacked the sound effect.
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@@ -40,7 +40,8 @@ function enter(pi) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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} else {
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pi.playPortalSound();
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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@@ -56,7 +57,8 @@ function enter(pi) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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} else {
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pi.playPortalSound();
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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@@ -72,7 +74,8 @@ function enter(pi) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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} else {
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pi.playPortalSound();
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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@@ -88,7 +91,8 @@ function enter(pi) {
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// do nothing; send message to player
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is Blocking this Door.");
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return false;
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}else {
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} else {
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pi.playPortalSound();
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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@@ -104,6 +108,7 @@ function enter(pi) {
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if (pi.haveItem(4001092) && pi.isEventLeader()) {
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eim.showClearEffect();
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pi.getPlayer().dropMessage(6, "The leader's key break the seal for a flash...");
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pi.playPortalSound();
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pi.getPlayer().changeMap(target, targetPortal);
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eim.setIntProperty("5stageclear", 1);
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return true;
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@@ -111,7 +116,8 @@ function enter(pi) {
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pi.getPlayer().dropMessage(6, "Horntail\'s Seal is blocking this door. Only the leader with the key can lift this seal.");
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return false;
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}
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}else {
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} else {
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pi.playPortalSound();
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pi.getPlayer().changeMap(target, targetPortal);
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return true;
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}
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