From 5be2e141f366a75ac17135bef9d1b2427f264844 Mon Sep 17 00:00:00 2001 From: Arufonsu Date: Sat, 26 Jan 2019 15:36:49 -0300 Subject: [PATCH] Updated forceChangeMap for better GM Warpto (#370) * Asked by Lost and solution suggested by Ronan in discord group. * Using "target;" instead of "getWarpMap(target.getId());" to warp directly to the target intead of the target's map id * This allows GMs to patrol players inside instances. --- src/client/MapleCharacter.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/client/MapleCharacter.java b/src/client/MapleCharacter.java index 81b0d31956..d32325605e 100644 --- a/src/client/MapleCharacter.java +++ b/src/client/MapleCharacter.java @@ -1359,7 +1359,7 @@ public class MapleCharacter extends AbstractMapleCharacterObject { mapEim.registerPlayer(this); } - MapleMap to = getWarpMap(target.getId()); + MapleMap to = target; // warps directly to the target intead of the target's map id, this allows GMs to patrol players inside instances. changeMapInternal(to, pto.getPosition(), MaplePacketCreator.getWarpToMap(to, pto.getId(), this)); canWarpMap = false;