Use MapleClient for session management
First working version of the Netty implementation, but there's a lot remaining to be done.
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@@ -49,7 +49,7 @@ public class WarpWorldCommand extends Command {
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byte worldb = Byte.parseByte(params[0]);
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if (worldb <= (server.getWorldsSize() - 1)) {
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try {
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String[] socket = server.getInetSocket(c.getSession(), worldb, c.getChannel());
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String[] socket = server.getInetSocket(c, worldb, c.getChannel());
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c.getWorldServer().removePlayer(player);
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player.getMap().removePlayer(player);//LOL FORGOT THIS ><
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player.setSessionTransitionState();
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