Use MapleClient for session management
First working version of the Netty implementation, but there's a lot remaining to be done.
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@@ -52,7 +52,7 @@ public class BanCommand extends Command {
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MapleCharacter target = c.getChannelServer().getPlayerStorage().getCharacterByName(ign);
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if (target != null) {
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String readableTargetName = MapleCharacter.makeMapleReadable(target.getName());
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String ip = target.getClient().getSession().getRemoteAddress().toString().split(":")[0];
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String ip = target.getClient().getRemoteAddress();
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//Ban ip
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try (Connection con = DatabaseConnection.getConnection()) {
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if (ip.matches("/[0-9]{1,3}\\..*")) {
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@@ -50,7 +50,7 @@ public class IpListCommand extends Command {
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str += "\r\n" + GameConstants.WORLD_NAMES[w.getId()] + "\r\n";
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for (MapleCharacter chr : chars) {
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str += " " + chr.getName() + " - " + chr.getClient().getSession().getRemoteAddress() + "\r\n";
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str += " " + chr.getName() + " - " + chr.getClient().getRemoteAddress() + "\r\n";
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}
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}
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}
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@@ -49,7 +49,7 @@ public class WarpWorldCommand extends Command {
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byte worldb = Byte.parseByte(params[0]);
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if (worldb <= (server.getWorldsSize() - 1)) {
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try {
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String[] socket = server.getInetSocket(c.getSession(), worldb, c.getChannel());
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String[] socket = server.getInetSocket(c, worldb, c.getChannel());
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c.getWorldServer().removePlayer(player);
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player.getMap().removePlayer(player);//LOL FORGOT THIS ><
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player.setSessionTransitionState();
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