Rename and clean up MapleDoor
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@@ -1007,7 +1007,7 @@ public class MapleStatEffect {
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y = applyto.getMap().getGroundBelow(applyto.getPosition()).y; // thanks Lame for pointing out unusual cases of doors sending players on ground below
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}
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Point doorPosition = new Point(applyto.getPosition().x, y);
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MapleDoor door = new MapleDoor(applyto, doorPosition);
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Door door = new Door(applyto, doorPosition);
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if (door.getOwnerId() >= 0) {
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applyto.applyPartyDoor(door, false);
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