Fixed chair exploit & beholder issue + Mini-dungeon revamp
Fixed an (quite amusing) exploit with map chairs stacking "extra healing" schedules on certain conditions. Fixed mini-dungeon not disposing players properly in some cases. Refactored the mini-dungeon structure. Fixed an issue on CASH inventory merging same items when trying to swap them. Fixed Beholder crash issue when trying to enter Cash Shop.
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@@ -132,7 +132,7 @@ public final class PacketProcessor {
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registerHandler(RecvOpcode.NPC_TALK_MORE, new NPCMoreTalkHandler());
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registerHandler(RecvOpcode.QUEST_ACTION, new QuestActionHandler());
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registerHandler(RecvOpcode.NPC_SHOP, new NPCShopHandler());
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registerHandler(RecvOpcode.ITEM_SORT, new ItemSortHandler());
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registerHandler(RecvOpcode.ITEM_SORT, new InventoryMergeHandler());
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registerHandler(RecvOpcode.ITEM_MOVE, new ItemMoveHandler());
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registerHandler(RecvOpcode.MESO_DROP, new MesoDropHandler());
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registerHandler(RecvOpcode.PLAYER_LOGGEDIN, new PlayerLoggedinHandler());
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@@ -237,7 +237,7 @@ public final class PacketProcessor {
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registerHandler(RecvOpcode.MOB_DAMAGE_MOB_FRIENDLY, new MobDamageMobFriendlyHandler());
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registerHandler(RecvOpcode.PARTY_SEARCH_REGISTER, new PartySearchRegisterHandler());
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registerHandler(RecvOpcode.PARTY_SEARCH_START, new PartySearchStartHandler());
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registerHandler(RecvOpcode.ITEM_SORT2, new ItemIdSortHandler());
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registerHandler(RecvOpcode.ITEM_SORT2, new InventorySortHandler());
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registerHandler(RecvOpcode.LEFT_KNOCKBACK, new LeftKnockbackHandler());
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registerHandler(RecvOpcode.SNOWBALL, new SnowballHandler());
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registerHandler(RecvOpcode.COCONUT, new CoconutHandler());
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