Level/exp on all equips + Player stats overhaul + Chair handler patch
Implemented a massive overhaul on Character.wz, adding in equipment level-related nodes in order to make equipments level/EXP info available for anyone to check. Implemented a major overhaul on the player stat management throughout the source, properly encapsulating and concurrency protecting it's mechanics. Reviewed several MoveLifeHandler aspects, some of them trying to prevent mobs from falling from footholds in certain circumstances. Fixed MP Recovery instant killing players when they run out of HP to use. Fixed some chairs arbitrarily disconnecting players upon HP/MP recovery. Fixed Puppets sticking to maps in certain scenarios. Cached data and added concurrency protection for EXP gain on equipments. Reworked Chair Mastery skill, now with recovering amounts based on a player's base HP/MP pool. Fixed several deadlock issues revolving rate coupons and character inventory. Improved overall autopot handler performance. Reworked door bosses (such as Crocell), now spawning each 3 hours instead of upon player's demand. Fixed alliances not saving rank names on DB at creation time. Fixed alliances retaining disbanded guild info on DB. Added Mystic Door support for the Mushroom Castle area.
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@@ -24,7 +24,7 @@ package net.server.channel.handlers;
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import client.MapleCharacter;
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import client.MapleClient;
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import java.awt.Point;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.List;
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import server.life.MapleMonster;
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import server.life.MapleMonsterInformationProvider;
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@@ -47,27 +47,29 @@ import tools.data.input.SeekableLittleEndianAccessor;
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* @author Ronan (HeavenMS)
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*/
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public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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@Override
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public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
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MapleCharacter player = c.getPlayer();
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MapleMap map = player.getMap();
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int objectid = slea.readInt();
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short moveid = slea.readShort();
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MapleMapObject mmo = map.getMapObject(objectid);
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if (mmo == null || mmo.getType() != MapleMapObjectType.MONSTER) {
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return;
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}
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MapleMonster monster = (MapleMonster) mmo;
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List<LifeMovementFragment> res = null;
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List<MapleCharacter> banishPlayers = new ArrayList<>();
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List<MapleCharacter> banishPlayers = new LinkedList<>();
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byte pNibbles = slea.readByte();
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byte rawActivity = slea.readByte();
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byte useSkillId = slea.readByte();
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byte useSkillLevel = slea.readByte();
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slea.readByte();
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slea.readByte();
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short pOption = slea.readShort();
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slea.skip(8);
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if (rawActivity >= 0) {
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rawActivity = (byte) (rawActivity & 0xFF >> 1);
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}
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@@ -78,77 +80,65 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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byte attackId = (byte) (isAttack ? rawActivity - 12 : -1);
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boolean nextMovementCouldBeSkill = (pNibbles & 0x0F) != 0;
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boolean pUnk = (pNibbles & 0xF0) != 0;
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int nextCastSkill = useSkillId;
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int nextCastSkillLevel = useSkillLevel;
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boolean currentController = (monster.getController() == player);
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MobSkill toUse = null;
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int rndSkill = -1;
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int useSkillId = 0, useSkillLevel = 0;
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if(monster.getNoSkills() > 0) {
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if(nextMovementCouldBeSkill) {
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rndSkill = Randomizer.nextInt(monster.getNoSkills());
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if (isSkill) {
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int noSkills = monster.getNoSkills();
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if (noSkills > 0) {
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int rndSkill = Randomizer.nextInt(noSkills);
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Pair<Integer, Integer> skillToUse = monster.getSkills().get(rndSkill);
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useSkillId = skillToUse.getLeft();
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useSkillLevel = skillToUse.getRight();
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toUse = MobSkillFactory.getMobSkill(useSkillId, useSkillLevel);
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} else {
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nextMovementCouldBeSkill = false;
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}
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} else {
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nextMovementCouldBeSkill = false;
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}
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if(monster.applyAnimationIfRoaming((attackId - 13) / 2, rndSkill)) {
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if (rndSkill > -1) {
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Pair<Integer, Integer> skillToUse = monster.getSkills().get(rndSkill);
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nextCastSkill = skillToUse.getLeft();
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nextCastSkillLevel = skillToUse.getRight();
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toUse = MobSkillFactory.getMobSkill(nextCastSkill, nextCastSkillLevel);
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if (!isSkill && !isAttack) {
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long curtime = currentServerTime();
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if(curtime >= monster.getNextBasicSkillTime()) { // dont use the special attack too often, chase the player f3
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//MobAttackInfo mobAttack = MobAttackInfoFactory.getMobAttackInfo(monster, attackId);
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monster.setNextBasicSkillTime(curtime);
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} else {
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toUse = null; // paliative measure for suspicious mob movement
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}
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}
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if (toUse != null) {
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int percHpLeft = (int) (((float) monster.getHp() / monster.getMaxHp()) * 100);
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if (nextCastSkill != toUse.getSkillId() || nextCastSkillLevel != toUse.getSkillLevel()) {
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//toUse.resetAnticipatedSkill();
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return;
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} else if (toUse.getHP() < percHpLeft) {
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toUse = null;
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} else if (monster.canUseSkill(toUse)) {
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int animationTime = MapleMonsterInformationProvider.getInstance().getMobSkillAnimationTime(monster.getId(), rndSkill);
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if(animationTime > 0) {
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toUse.applyDelayedEffect(player, monster, true, banishPlayers, animationTime);
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} else {
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toUse.applyEffect(player, monster, true, banishPlayers);
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}
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} else {
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toUse = null;
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}
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}
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int mobMp;
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if (toUse != null && toUse.getHP() >= (int) (((float) monster.getHp() / monster.getMaxHp()) * 100) && monster.canUseSkill(toUse)) {
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mobMp = monster.getMp();
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int animationTime = MapleMonsterInformationProvider.getInstance().getMobSkillAnimationTime(toUse);
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if(animationTime > 0) {
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toUse.applyDelayedEffect(player, monster, true, banishPlayers, animationTime);
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} else {
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toUse.applyEffect(player, monster, true, banishPlayers);
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}
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} else {
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if(rndSkill > -1) {
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nextMovementCouldBeSkill = false;
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int atkStatus = monster.canUseAttack((attackId - 13) / 2);
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if (atkStatus < 1) {
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if (!currentController) {
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return;
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}
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mobMp = atkStatus < 0 ? 0 : monster.getMp();
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} else {
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mobMp = monster.getMp();
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}
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}
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if(toUse == null) {
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useSkillId = 0;
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useSkillLevel = 0;
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rawActivity = -1;
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pOption = 0;
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toUse = null;
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}
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slea.readByte();
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slea.readInt(); // whatever
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short start_x = slea.readShort(); // hmm.. startpos?
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short start_y = slea.readShort(); // hmm...
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Point startPos = new Point(start_x, start_y);
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res = parseMovement(slea);
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if (monster.getController() != player) {
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Point startPos = new Point(start_x, start_y - 2);
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List<LifeMovementFragment> res = parseMovement(slea);
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if (!currentController) {
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if (monster.isAttackedBy(player)) {
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monster.switchController(player, true);
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} else {
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@@ -156,22 +146,23 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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}
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} else if (rawActivity == -1 && monster.isControllerKnowsAboutAggro() && !monster.isMobile() && !monster.isFirstAttack()) {
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monster.setControllerHasAggro(false);
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monster.setControllerKnowsAboutAggro(false);
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monster.setControllerKnowsAboutAggro(false);
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}
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boolean aggro = monster.isControllerHasAggro();
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if (toUse != null) {
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c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, monster.getMp(), aggro, toUse.getSkillId(), toUse.getSkillLevel()));
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c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, mobMp, aggro, toUse.getSkillId(), toUse.getSkillLevel()));
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} else {
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c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, monster.getMp(), aggro));
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c.announce(MaplePacketCreator.moveMonsterResponse(objectid, moveid, mobMp, aggro));
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}
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if (aggro) {
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monster.setControllerKnowsAboutAggro(true);
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}
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if (res != null) {
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map.broadcastMessage(player, MaplePacketCreator.moveMonster(objectid, nextMovementCouldBeSkill, rawActivity, useSkillId, useSkillLevel, pOption, startPos, res), monster.getPosition());
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updatePosition(res, monster, -1);
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updatePosition(res, monster, -2);
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map.moveMonster(monster, monster.getPosition());
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}
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@@ -180,7 +171,7 @@ public final class MoveLifeHandler extends AbstractMovementPacketHandler {
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}
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}
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public static boolean inRangeInclusive(Byte pVal, Integer pMin, Integer pMax) {
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private static boolean inRangeInclusive(Byte pVal, Integer pMin, Integer pMax) {
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return !(pVal < pMin) || (pVal > pMax);
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}
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}
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