Scrolls for spike/cold protection + quest completion with equipped items
Added mechanic for the scrolls for spikes on shoes and cold protection on capes. Fixed an issue where equipped items were being counted towards materials for quests, therefore showing odds behaviours when completing it. Fixed some minor issues on the dollhouse quest/event.
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@@ -30,6 +30,7 @@ import client.inventory.Item;
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import client.inventory.MapleInventory;
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import client.inventory.MapleInventoryType;
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import client.inventory.ModifyInventory;
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import constants.ItemConstants;
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import java.util.ArrayList;
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import java.util.List;
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import net.AbstractMaplePacketHandler;
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@@ -97,7 +98,7 @@ public final class ScrollHandler extends AbstractMaplePacketHandler {
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ScrollResult scrollSuccess = Equip.ScrollResult.FAIL; // fail
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if (scrolled == null) {
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scrollSuccess = Equip.ScrollResult.CURSE;
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} else if (scrolled.getLevel() > oldLevel || (isCleanSlate(scroll.getItemId()) && scrolled.getUpgradeSlots() == oldSlots + 1)) {
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} else if (scrolled.getLevel() > oldLevel || (isCleanSlate(scroll.getItemId()) && scrolled.getUpgradeSlots() == oldSlots + 1) || isFlagModifier(scroll.getItemId(), scrolled.getFlag())) {
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scrollSuccess = Equip.ScrollResult.SUCCESS;
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}
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MapleInventoryManipulator.removeFromSlot(c, MapleInventoryType.USE, scroll.getPosition(), (short) 1, false);
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@@ -123,6 +124,12 @@ public final class ScrollHandler extends AbstractMaplePacketHandler {
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}
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}
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private boolean isFlagModifier(int scrollId, byte flag) {
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if(scrollId == 2041058 && ((flag & ItemConstants.COLD) == ItemConstants.COLD)) return true;
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if(scrollId == 2040727 && ((flag & ItemConstants.SPIKES) == ItemConstants.SPIKES)) return true;
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return false;
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}
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private boolean isCleanSlate(int scrollId) {
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return scrollId > 2048999 && scrollId < 2049004;
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}
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