Turn item id magic numbers into constants

This commit is contained in:
P0nk
2021-11-07 11:38:32 +01:00
parent a4c079c2e8
commit 4efd356cbf
50 changed files with 790 additions and 346 deletions

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@@ -20,7 +20,6 @@ import java.util.*;
*/
public class GameConstants {
public static String[] WORLD_NAMES = {"Scania", "Bera", "Broa", "Windia", "Khaini", "Bellocan", "Mardia", "Kradia", "Yellonde", "Demethos", "Galicia", "El Nido", "Zenith", "Arcenia", "Kastia", "Judis", "Plana", "Kalluna", "Stius", "Croa", "Medere"};
public static final int[] OWL_DATA = new int[]{1082002, 2070005, 2070006, 1022047, 1102041, 2044705, 2340000, 2040017, 1092030, 2040804};
public static final String[] stats = {"tuc", "reqLevel", "reqJob", "reqSTR", "reqDEX", "reqINT", "reqLUK", "reqPOP", "cash", "cursed", "success", "setItemID", "equipTradeBlock", "durability", "randOption", "randStat", "masterLevel", "reqSkillLevel", "elemDefault", "incRMAS", "incRMAF", "incRMAI", "incRMAL", "canLevel", "skill", "charmEXP"};
public static final int[] CASH_DATA = new int[]{50200004, 50200069, 50200117, 50100008, 50000047};