Direct almost all chr saving through CharacterSaver
Client#disconnectInternal remains. Had to remove some configurable save points to keep it simple.
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@@ -31,6 +31,7 @@ import client.inventory.manipulator.InventoryManipulator;
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import client.inventory.manipulator.KarmaManipulator;
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import client.processor.npc.FredrickProcessor;
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import config.YamlConfig;
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import database.character.CharacterSaver;
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import net.packet.Packet;
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import net.server.Server;
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import server.ItemInformationProvider;
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@@ -232,7 +233,7 @@ public class HiredMerchant extends AbstractMapObject {
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}
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}
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public void takeItemBack(int slot, Character chr) {
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public void takeItemBack(int slot, Character chr, CharacterSaver chrSaver) {
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synchronized (items) {
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PlayerShopItem shopItem = items.get(slot);
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if (shopItem.isExist()) {
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@@ -252,10 +253,6 @@ public class HiredMerchant extends AbstractMapObject {
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removeFromSlot(slot);
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chr.sendPacket(PacketCreator.updateHiredMerchant(this, chr));
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}
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if (YamlConfig.config.server.USE_ENFORCE_MERCHANT_SAVE) {
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chr.saveCharToDB(false);
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}
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}
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}
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@@ -461,10 +458,6 @@ public class HiredMerchant extends AbstractMapObject {
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}
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}
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if (YamlConfig.config.server.USE_ENFORCE_MERCHANT_SAVE) {
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c.getPlayer().saveCharToDB(false);
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}
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synchronized (items) {
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items.clear();
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}
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