Character.wz
Server data for MapleSolaxiaV2.
This commit is contained in:
363
wz/Character.wz/Weapon/01332030.img.xml
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363
wz/Character.wz/Weapon/01332030.img.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<imgdir name="01332030.img">
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<imgdir name="info">
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<canvas name="icon" width="30" height="31">
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<vector name="origin" x="-2" y="30" />
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</canvas>
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<canvas name="iconRaw" width="30" height="30">
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<vector name="origin" x="-2" y="30" />
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</canvas>
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<string name="islot" value="Wp" />
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<string name="vslot" value="Wp" />
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<int name="walk" value="1" />
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<int name="stand" value="1" />
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<short name="attack" value="1" />
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<string name="afterImage" value="swordOS" />
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<string name="sfx" value="swordS" />
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<int name="reqJob" value="0" />
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<int name="reqLevel" value="65" />
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<int name="reqSTR" value="35" />
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<int name="reqDEX" value="0" />
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<int name="reqINT" value="0" />
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<int name="reqLUK" value="0" />
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<int name="incPAD" value="78" />
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<int name="tuc" value="7" />
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<int name="price" value="10000" />
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<int name="attackSpeed" value="3" />
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<int name="cash" value="0" />
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<int name="incMHP" value="100" />
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</imgdir>
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<imgdir name="walk1">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="2" y="6" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="24">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="3" y="12" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="6" y="-1" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stand1">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="25" y="7" />
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<imgdir name="map">
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<vector name="hand" x="4" y="-2" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="alert">
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<imgdir name="0">
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<canvas name="weapon" width="35" height="24">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="6" y="8" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="35" height="24">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="8" y="8" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="35" height="24">
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<vector name="origin" x="23" y="10" />
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<imgdir name="map">
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<vector name="hand" x="9" y="7" />
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</imgdir>
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<string name="z" value="weaponOverHand" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO1">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-5" y="9" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="2" y="1" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="27" height="27">
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<vector name="origin" x="11" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-26" y="38" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO2">
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<imgdir name="0">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="10" y="34" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="24" height="35">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="15" y="33" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="24" height="36">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-25" y="0" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingO3">
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<imgdir name="0">
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<canvas name="weapon" width="24" height="35">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-25" y="36" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="34" y="10" />
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</imgdir>
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<string name="z" value="weaponOverBody" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-7" y="8" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="swingOF">
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<imgdir name="0">
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<canvas name="weapon" width="24" height="36">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-26" y="6" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="30" height="30">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-6" y="40" />
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</imgdir>
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<string name="z" value="backWeapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="36" height="14">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-3" y="20" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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<imgdir name="3">
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<canvas name="weapon" width="36" height="14">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-26" y="22" />
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</imgdir>
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<string name="z" value="weaponBelowBody" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO1">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="4" y="5" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="44" y="15" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabO2">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="4" y="18" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="37" height="6">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="45" y="5" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="stabOF">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="10" y="8" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="6" y="5" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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<imgdir name="2">
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<canvas name="weapon" width="37" height="6">
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<vector name="origin" x="12" y="5" />
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<imgdir name="map">
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<vector name="navel" x="49" y="5" />
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</imgdir>
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<string name="z" value="weapon" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="proneStab">
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<imgdir name="0">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="35" y="11" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<canvas name="weapon" width="36" height="24">
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<vector name="origin" x="5" y="3" />
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<imgdir name="map">
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<vector name="navel" x="50" y="11" />
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</imgdir>
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<string name="z" value="weaponBelowArm" />
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</canvas>
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</imgdir>
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</imgdir>
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<imgdir name="prone">
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<imgdir name="0">
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<uol name="weapon" value="../../proneStab/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="heal">
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<imgdir name="0">
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<uol name="weapon" value="../../alert/1/weapon" />
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../../swingO2/1/weapon" />
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</imgdir>
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<imgdir name="2">
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<uol name="weapon" value="../../swingO2/0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="fly">
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<imgdir name="0">
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<canvas name="weapon" width="24" height="35">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-11" y="33" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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<imgdir name="1">
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<uol name="weapon" value="../0/weapon" />
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</imgdir>
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</imgdir>
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<imgdir name="jump">
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<imgdir name="0">
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<canvas name="weapon" width="24" height="35">
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<vector name="origin" x="13" y="5" />
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<imgdir name="map">
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<vector name="navel" x="-12" y="32" />
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</imgdir>
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<string name="z" value="weaponOverArm" />
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</canvas>
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</imgdir>
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</imgdir>
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</imgdir>
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Reference in New Issue
Block a user