Character.wz

Server data for MapleSolaxiaV2.
This commit is contained in:
ronancpl
2015-11-04 12:37:16 -02:00
parent a3671d32db
commit 4d4412e28e
6324 changed files with 4487659 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<imgdir name="01322023.img">
<imgdir name="info">
<canvas name="icon" width="31" height="30">
<vector name="origin" x="-1" y="30" />
</canvas>
<canvas name="iconRaw" width="31" height="29">
<vector name="origin" x="-1" y="30" />
</canvas>
<string name="islot" value="Wp" />
<string name="vslot" value="Wp" />
<int name="walk" value="1" />
<int name="stand" value="1" />
<short name="attack" value="1" />
<string name="afterImage" value="mace" />
<string name="sfx" value="mace" />
<int name="reqJob" value="0" />
<int name="reqLevel" value="0" />
<int name="reqSTR" value="0" />
<int name="reqDEX" value="0" />
<int name="reqINT" value="0" />
<int name="reqLUK" value="0" />
<int name="incACC" value="10" />
<int name="incPAD" value="15" />
<int name="tuc" value="7" />
<int name="price" value="1" />
<int name="attackSpeed" value="5" />
<int name="cash" value="0" />
</imgdir>
<imgdir name="walk1">
<imgdir name="0">
<canvas name="weapon" width="55" height="10">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="12" y="0" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="3" y="2" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="3">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="15" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stand1">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="11" y="-1" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="alert">
<imgdir name="0">
<canvas name="weapon" width="48" height="48">
<vector name="origin" x="23" y="10" />
<imgdir name="map">
<vector name="hand" x="-5" y="25" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="48" height="48">
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<imgdir name="map">
<vector name="hand" x="-6" y="24" />
</imgdir>
<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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<string name="z" value="weaponOverHand" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="swingO1">
<imgdir name="0">
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<vector name="origin" x="11" y="5" />
<imgdir name="map">
<vector name="navel" x="0" y="17" />
</imgdir>
<string name="z" value="weaponBelowBody" />
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</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</canvas>
</imgdir>
<imgdir name="2">
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<imgdir name="map">
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</canvas>
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<imgdir name="swingO2">
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</canvas>
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<imgdir name="map">
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<string name="z" value="weapon" />
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<imgdir name="swingO3">
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<imgdir name="1">
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<imgdir name="map">
<vector name="navel" x="50" y="3" />
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<imgdir name="swingOF">
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<imgdir name="map">
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<string name="z" value="backWeapon" />
</canvas>
</imgdir>
<imgdir name="2">
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<string name="z" value="weaponBelowBody" />
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<imgdir name="3">
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<string name="z" value="weaponBelowBody" />
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</imgdir>
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<imgdir name="stabO1">
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<string name="z" value="weapon" />
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<string name="z" value="weapon" />
</canvas>
</imgdir>
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<imgdir name="stabO2">
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<string name="z" value="weaponBelowArm" />
</canvas>
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<imgdir name="1">
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="stabOF">
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<canvas name="weapon" width="48" height="48">
<vector name="origin" x="12" y="5" />
<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
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<vector name="origin" x="12" y="5" />
<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
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<imgdir name="2">
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<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="shoot1">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
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<imgdir name="map">
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<string name="z" value="weapon" />
</canvas>
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<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
<imgdir name="2">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="25" y="7" />
<imgdir name="map">
<vector name="hand" x="6" y="-14" />
</imgdir>
<string name="z" value="weapon" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="proneStab">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="50" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
<imgdir name="1">
<canvas name="weapon" width="54" height="10">
<vector name="origin" x="5" y="3" />
<imgdir name="map">
<vector name="navel" x="65" y="4" />
</imgdir>
<string name="z" value="weaponBelowArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="prone">
<imgdir name="0">
<uol name="weapon" value="../../proneStab/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="heal">
<imgdir name="0">
<uol name="weapon" value="../../alert/1/weapon" />
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../../swingO2/1/weapon" />
</imgdir>
<imgdir name="2">
<uol name="weapon" value="../../swingO2/0/weapon" />
</imgdir>
</imgdir>
<imgdir name="fly">
<imgdir name="0">
<canvas name="weapon" width="54" height="10">
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<imgdir name="map">
<vector name="navel" x="13" y="1" />
</imgdir>
<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
<imgdir name="1">
<uol name="weapon" value="../0/weapon" />
</imgdir>
</imgdir>
<imgdir name="jump">
<imgdir name="0">
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<imgdir name="map">
<vector name="navel" x="13" y="-1" />
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<string name="z" value="weaponOverArm" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="ladder">
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<imgdir name="map">
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</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
<imgdir name="1">
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<imgdir name="map">
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</imgdir>
<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
<imgdir name="rope">
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<string name="z" value="backWeaponOverShield" />
</canvas>
</imgdir>
</imgdir>
</imgdir>