Rename and clean up MapleMist
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@@ -2069,7 +2069,7 @@ public class MapleMap {
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}, null);
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}
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public void spawnMist(final MapleMist mist, final int duration, boolean poison, boolean fake, boolean recovery) {
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public void spawnMist(final Mist mist, final int duration, boolean poison, boolean fake, boolean recovery) {
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addMapObject(mist);
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broadcastMessage(fake ? mist.makeFakeSpawnData(30) : mist.makeSpawnData());
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TimerManager tMan = TimerManager.getInstance();
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@@ -35,19 +35,20 @@ import tools.PacketCreator;
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import java.awt.*;
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/**
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*
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* @author LaiLaiNoob
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*/
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public class MapleMist extends AbstractMapObject {
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private Rectangle mistPosition;
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public class Mist extends AbstractMapObject {
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private final Rectangle mistPosition;
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private Character owner = null;
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private Monster mob = null;
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private MapleStatEffect source;
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private MobSkill skill;
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private boolean isMobMist, isPoisonMist, isRecoveryMist;
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private int skillDelay;
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private final boolean isMobMist;
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private boolean isPoisonMist;
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private boolean isRecoveryMist;
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private final int skillDelay;
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public MapleMist(Rectangle mistPosition, Monster mob, MobSkill skill) {
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public Mist(Rectangle mistPosition, Monster mob, MobSkill skill) {
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this.mistPosition = mistPosition;
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this.mob = mob;
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this.skill = skill;
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@@ -57,7 +58,7 @@ public class MapleMist extends AbstractMapObject {
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skillDelay = 0;
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}
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public MapleMist(Rectangle mistPosition, Character owner, MapleStatEffect source) {
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public Mist(Rectangle mistPosition, Character owner, MapleStatEffect source) {
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this.mistPosition = mistPosition;
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this.owner = owner;
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this.source = source;
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@@ -69,11 +70,11 @@ public class MapleMist extends AbstractMapObject {
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case Evan.RECOVERY_AURA:
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isRecoveryMist = true;
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break;
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case Shadower.SMOKE_SCREEN: // Smoke Screen
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isPoisonMist = false;
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break;
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case FPMage.POISON_MIST: // FP mist
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case BlazeWizard.FLAME_GEAR: // Flame Gear
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case NightWalker.POISON_BOMB: // Poison Bomb
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@@ -105,9 +106,9 @@ public class MapleMist extends AbstractMapObject {
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}
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public boolean isRecoveryMist() {
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return isRecoveryMist;
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return isRecoveryMist;
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}
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public int getSkillDelay() {
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return skillDelay;
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}
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