Mystic Doors review + Togglable SrvMessage-BossHP + Map-Event patch
Reviewed Mystic Doors. Fixed several issues showing up on Duey in uncommon scenarios. Fixed a concurrency issue with XMLDomMapleData. Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks). Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events. Implemented a mutually exclusive approach for server message - Boss HPbar. Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90. Removed the possibility to buy cosmetic coupons with mesos through the NPCs. Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly. Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City. Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
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@@ -72,6 +72,7 @@ public class ServerConstants {
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public static final boolean USE_ENFORCE_UNMERCHABLE_CASH = true;//Forces players to not sell CASH items via merchants.
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public static final boolean USE_ENFORCE_UNMERCHABLE_PET = true; //Forces players to not sell pets via merchants. (since non-named pets gets dirty name and other possible DB-related issues)
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public static final boolean USE_ENFORCE_MDOOR_POSITION = false; //Forces mystic door to be spawned near spawnpoints.
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public static final boolean USE_SPAWN_LOOT_ON_ANIMATION = false;//Makes loot appear some time after the mob has been killed (following the mob death animation, instead of instantly).
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public static final boolean USE_ERASE_PERMIT_ON_OPENSHOP = true;//Forces "shop permit" item to be consumed when player deploy his/her player shop.
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public static final boolean USE_ERASE_UNTRADEABLE_DROP = true; //Forces flagged untradeable items to disappear when dropped.
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public static final boolean USE_ERASE_PET_ON_EXPIRATION = false;//Forces pets to be removed from inventory when expire time comes, rather than converting it to a doll.
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@@ -81,7 +82,6 @@ public class ServerConstants {
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public static final boolean USE_OLD_GMS_STYLED_PQ_NPCS = true; //Enables PQ NPCs with similar behaviour to old GMS style, that skips info about the PQs and immediately tries to register the party in.
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public static final boolean USE_ENABLE_SOLO_EXPEDITIONS = true; //Enables start expeditions with any number of players. This will also bypass all the Zakum prequest.
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public static final boolean USE_ENABLE_FULL_RESPAWN = true; //At respawn task, always respawn missing mobs when they're available. Spawn count doesn't depend on how many players are currently there.
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public static final boolean USE_SPAWN_LOOT_ON_ANIMATION = false;//Makes loot appear some time after the mob has been killed (following the mob death animation, instead of instantly).
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//Announcement Configuration
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public static final boolean USE_ANNOUNCE_SHOPITEMSOLD = false; //Automatic message sent to owner when an item from the Player Shop or Hired Merchant is sold.
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@@ -154,6 +154,7 @@ public class ServerConstants {
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//Other Skills Configuration
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public static final boolean USE_FAST_REUSE_HERO_WILL = true;//Greatly reduce cooldown on Hero's Will.
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public static final boolean USE_ANTI_IMMUNITY_CRASH = true; //Crash skills additionally removes the mob's invincibility buffs.
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public static final boolean USE_UNDISPEL_HOLY_SHIELD = true;//Holy shield buff also prevents players from suffering dispel from mobs.
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//Character Configuration
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public static final boolean USE_ADD_SLOTS_BY_LEVEL = true; //Slots are added each 20 levels.
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