Mystic Doors review + Togglable SrvMessage-BossHP + Map-Event patch
Reviewed Mystic Doors. Fixed several issues showing up on Duey in uncommon scenarios. Fixed a concurrency issue with XMLDomMapleData. Scheduled forward the "lock disposal" action within the source. Now, it's expected that, after a set while, no method should require usage of a disposed lock and, during that while, a supposed "disposed lock" is still available to run (although no new processes is expected to require use of these locks). Fixed concurrency issues with player's current event instance, generating several inconsistencies when swiftly registering/unregistering from events. Implemented a mutually exclusive approach for server message - Boss HPbar. Fixed item-making Kage requiring lv71~80 ETC instead of the expected 81~90. Removed the possibility to buy cosmetic coupons with mesos through the NPCs. Sleepywood JQ's no longer gives cash items when they finish the quest repeatedly. Added Duey trucks in several maps lacking it. Added NPC Duey in New Leaf City. Fixed scripted quests not calculating QUEST_RATE (if applied) when rewarding experience and meso.
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@@ -101,6 +101,7 @@ Monsters, Maps & Reactors:
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* Implemented Zombify disease status.
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* Added Boss HP Bar for dozens of bosses (needs provided custom wz).
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* If multiple bosses are on the same area, client will prioritize Boss HP bar of the target of the player.
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* Boss HP Bar and Server Messages now toggles (server message disappears when a boss battle is detected, and returns afterwards). Idea thanks to GabrielSin.
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* Improved map bounding checks for item drop points, assuring most of the items dropped will be available to pickup inside the accessible map area.
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* Boats, elevator and other travelling mechanics fully working.
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* HP decreasing overtime on maps and mechanics to prevent them (consumables, equips) fully functional.
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@@ -132,7 +133,7 @@ Player potentials:
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Server potentials:
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* Multi-worlds.
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* Dynamic World/Channel deployment.
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* Dynamic World/Channel deployment. While not implemented here, new channel deployment sensitive to quantity of online players was originally resinate's idea.
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* Inventory auto-gather and auto-sorting feature.
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* Enhanced auto-pot system: pet uses as many potions as necessary to reach the desired threshold.
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* Enhanced buff system: smartly checks for the best available buff effects to be active on the player.
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