Added Puppets on Aggro + Guild/Alliance packet info patch + Pet flags
Added pet flags recognition, such as the "pet speed same as owner" mechanic. Fixed repeatable quest "Remnants of HT..." not rewarding Dragon Stones. Refactored character object's check slots method, now using the same algorithm from the API class. Fixed a vunerability from before reviving/respawning players to towns, on where players would get their HP restored in area map before sending them back to safety. Fixed some NPC gates in Mushking Empire, allowing players to access bosses free of quest requirements. Improved dialog of NPCs for "permission to attempt Zakum expeds". Implemented (or rather improved) item scripts, now using NPC conversation methods as it was intended originally. Rehauled mob-skill "summon mobs" limit, now using the placeholders found in the wz to determine limit of concurrent underlings spawned, and "limit" now refers to total of underlings spawned from a mob. Revised IoSession closing mechanics in several login classes. Implemented automated loggedin account shutdown if another player has gained a pass from the DB to login. Improved the server-side check for teleport rocks. Fixed removeAfter from mobs being procced after they were disposed. Reviewed EIM start references on several scripts, minding the latest EIM setup implementations. Fixed equipments that were reused Scissors of Karma not not being able to sell on pshops/merchants. Fixed a bug where entering alliances would lead a player to see information from other guilds of past alliances until an update takes place. Padronized a few skillbook names. Reviewed player puppets not gaining priority properly on the recent aggro system. Improved "item sold" message of merchants, now displaying also quantity left of an item on store. Fixed a bug with itemid limits of weapons on server.
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@@ -48,6 +48,7 @@ function writeFeatureTab_PQs() {
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addFeature("Mu Lung Dojo.");
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addFeature("Capt. Latanica with party fighting the boss.");
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addFeature("Filled up missing obligatory event script methods.");
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addFeature("Secured uniquety of active lobby-name instances.");
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}
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function writeFeatureTab_Skills() {
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@@ -126,7 +127,9 @@ function writeFeatureTab_MonstersMapsReactors() {
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addFeature("Mobs now can drop more than one of the same equip.");
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addFeature("Mobs only drop items collectable by the player/party.");
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addFeature("Mobs shouldn't fall from foothold too often now.");
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addFeature("Puppets holds targeted mobs nearby on new aggro feat.");
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addFeature("Properly applying MP cost on non-skill mob moves.");
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addFeature("Limited underling mob spawns.");
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addFeature("Implemented mob banish by touch & skill move.");
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addFeature("Redesigned HT mechanics: assemble & dmg taken.");
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addFeature("Implemented Zombify disease status.");
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@@ -253,10 +256,12 @@ function writeFeatureTab_Project() {
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addFeature("Improved login phase, using cache over DB queries.");
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addFeature("Protected many flaws with login management system.");
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addFeature("Developed a robust anti-exploit login coordinator.");
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addFeature("Revised uniqueness aspect of logged in accounts.");
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addFeature("Usage of HikariCP to improve DB connection calls.");
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addFeature("Usage of Java Threadpool to improve runnable calls.");
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addFeature("Developed many survey tools for content profiling.");
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addFeature("Removed dangling item name throughout game files.");
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addFeature("Remodeled item scripts, properly using NPC dialogs.");
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addFeature("ThreadTracker: runtime tool for deadlock detection.");
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addFeature("Channel, World and Server-wide timer management.");
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addFeature("Thoroughly reviewed encapsulation for player stats.");
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