Buff System & Map skipping fix + properly disposing Storage + Fairness to locks

Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken".
Fixed players skipping maps when trying to access portals while under a poor Internet connection.
Fixed storage not disposing players properly in cases where the players does not meet the storage conditions.
Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized.
Fixed Aran introductory questline stucking players when certain conditions were met.
Added drop data for some mob versions of Fairy, Yeti and Pepe.
This commit is contained in:
ronancpl
2017-10-29 16:02:50 -02:00
parent 5f1abf3fb3
commit 44949aea37
119 changed files with 760 additions and 32399 deletions

View File

@@ -2724,7 +2724,6 @@ public class MapleMap {
if (reactor.getShouldCollect() == true && mapitem != null && mapitem == getMapObject(mapitem.getObjectId())) {
mapitem.lockItem();
try {
TimerManager tMan = TimerManager.getInstance();
if (mapitem.isPickedUp()) {
return;
}
@@ -2735,6 +2734,7 @@ public class MapleMap {
reactor.hitReactor(c);
if (reactor.getDelay() > 0) {
TimerManager tMan = TimerManager.getInstance();
tMan.schedule(new Runnable() {
@Override
public void run() {