Buff System & Map skipping fix + properly disposing Storage + Fairness to locks
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken". Fixed players skipping maps when trying to access portals while under a poor Internet connection. Fixed storage not disposing players properly in cases where the players does not meet the storage conditions. Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized. Fixed Aran introductory questline stucking players when certain conditions were met. Added drop data for some mob versions of Fairy, Yeti and Pepe.
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@@ -51,6 +51,7 @@ public final class StorageHandler extends AbstractMaplePacketHandler {
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if (chr.getLevel() < 15){
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chr.message("You may only use the storage once you have reached level 15.");
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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if (mode == 4) { // take out
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@@ -103,6 +104,7 @@ public final class StorageHandler extends AbstractMaplePacketHandler {
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return;
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}
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if (quantity < 1 || chr.getItemQuantity(itemId, false) < quantity) {
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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if (storage.isFull()) {
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@@ -139,11 +141,13 @@ public final class StorageHandler extends AbstractMaplePacketHandler {
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if (meso < 0 && (storageMesos - meso) < 0) {
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meso = -2147483648 + storageMesos;
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if (meso < playerMesos) {
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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} else if (meso > 0 && (playerMesos + meso) < 0) {
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meso = 2147483647 - playerMesos;
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if (meso > storageMesos) {
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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}
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@@ -151,6 +155,7 @@ public final class StorageHandler extends AbstractMaplePacketHandler {
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chr.gainMeso(meso, false, true, false);
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FilePrinter.print(FilePrinter.STORAGE + c.getPlayer().getName() + ".txt", c.getPlayer().getName() + (meso > 0 ? " took out " : " stored ") + Math.abs(meso) + " mesos\r\n");
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} else {
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c.announce(MaplePacketCreator.enableActions());
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return;
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}
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storage.sendMeso(c);
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