Buff System & Map skipping fix + properly disposing Storage + Fairness to locks
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken". Fixed players skipping maps when trying to access portals while under a poor Internet connection. Fixed storage not disposing players properly in cases where the players does not meet the storage conditions. Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized. Fixed Aran introductory questline stucking players when certain conditions were met. Added drop data for some mob versions of Fairy, Yeti and Pepe.
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@@ -1,6 +1,11 @@
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var status = -1;
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function start(mode, type, selection) {
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if(mode == -1 || mode == 0 && type > 0) {
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qm.dispose();
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return;
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}
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if (mode == 1) {
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status++;
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} else {
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@@ -28,7 +33,7 @@ function start(mode, type, selection) {
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qm.forceStartQuest();
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}
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} else if (status == 6) {
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qm.sendPrev("You'll find a Training Center if you exit to the #bleft#k. There, you''ll meet #b#p1202006##k. I'm a bit worried because I think he may be struggling with bouts of Alzheimer's, but he spent a long time researching skills to help you. I'm sure you'll learn a thing or two from him.");
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qm.sendPrev("You'll find a Training Center if you exit to the #bleft#k. There, you'll meet #b#p1202006##k. I'm a bit worried because I think he may be struggling with bouts of Alzheimer's, but he spent a long time researching skills to help you. I'm sure you'll learn a thing or two from him.");
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qm.dispose();
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}
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}
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