Buff System & Map skipping fix + properly disposing Storage + Fairness to locks
Fixed buff system behaving oddly if a buff has value zero, that would render some skills "broken". Fixed players skipping maps when trying to access portals while under a poor Internet connection. Fixed storage not disposing players properly in cases where the players does not meet the storage conditions. Set some locks to use fairness strategy when dealing with atomic code, in order to make the calls to it properly synchronized. Fixed Aran introductory questline stucking players when certain conditions were met. Added drop data for some mob versions of Fairy, Yeti and Pepe.
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@@ -75,7 +75,7 @@ function end(mode, type, selection) {
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qm.gainItem(3010062, 1);
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qm.sendNextPrev("Here, a fully-assembled chair, just for you! I've always wanted to give you a chair as a gift, because I know a hero can occasionally use some good rest. Tee hee.", 9);
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} else if (status == 2) {
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qm.sendNext("A hero is not invincible. A hero is human. I'm sure you will face challenges and even fatter at times. But you are a hero because you have what it takes to overcome any obstacles you may encounter.", 9);
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qm.sendNext("A hero is not invincible. A hero is human. I'm sure you will face challenges and even falter at times. But you are a hero because you have what it takes to overcome any obstacles you may encounter.", 9);
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} else if (status == 3) {
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qm.guideHint(19);
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qm.dispose();
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