Guild PQ + fixed negative EXP error

Implemented Guild PQ. Fixed a problem introduced earlier where negative
EXP would be deemed as "integer overflow", provoking many game breaking
issues as result.
This commit is contained in:
ronancpl
2017-06-18 03:19:53 -03:00
parent 81f9226286
commit 42fe74955d
135 changed files with 822 additions and 564 deletions
+10 -2
View File
@@ -49,6 +49,7 @@ public class MapleReactor extends AbstractMapleMapObject {
private String name;
private boolean alive;
private boolean shouldCollect;
private boolean attackHit;
private Lock reactorLock = new ReentrantLock(true);
public MapleReactor(MapleReactorStats stats, int rid) {
@@ -114,6 +115,10 @@ public class MapleReactor extends AbstractMapleMapObject {
public int getReactorType() {
return stats.getType(state);
}
public boolean isRecentHitFromAttack() {
return attackHit;
}
public void setMap(MapleMap map) {
this.map = map;
@@ -175,14 +180,17 @@ public class MapleReactor extends AbstractMapleMapObject {
}
public void hitReactor(MapleClient c) {
hitReactor(0, (short) 0, 0, c);
hitReactor(false, 0, (short) 0, 0, c);
}
public synchronized void hitReactor(int charPos, short stance, int skillid, MapleClient c) {
public synchronized void hitReactor(boolean wHit, int charPos, short stance, int skillid, MapleClient c) {
try {
if(!this.isAlive()) {
return;
}
attackHit = wHit;
if(ServerConstants.USE_DEBUG == true) c.getPlayer().dropMessage(5, "Hitted REACTOR " + this.getId() + " with POS " + charPos + " , STANCE " + stance + " , SkillID " + skillid + " , STATE " + stats.getType(state) + " STATESIZE " + stats.getStateSize(state));
ReactorScriptManager.getInstance().onHit(c, this);