Guild PQ + fixed negative EXP error
Implemented Guild PQ. Fixed a problem introduced earlier where negative EXP would be deemed as "integer overflow", provoking many game breaking issues as result.
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@@ -47,12 +47,16 @@ public class ServerConstants {
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public static final boolean USE_AUTOBAN = false; //Commands the server to detect infractors automatically.
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public static final boolean USE_ANOTHER_AUTOASSIGN = true; //Based on distributing AP accordingly with higher secondary stat on equipments.
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public static final boolean USE_REFRESH_RANK_MOVE = true;
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public static final int MAX_AP = 20000; //Max AP alloted on the auto-assigner.
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public static final int MAX_EVENT_LEVELS = 8; //Event has different levels of rewarding system.
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public static final long BLOCK_DUEY_RACE_COND = (long)(0.5 * 1000);
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public static final long PET_LOOT_UPON_ATTACK = (long)(0.7 * 1000); //Time the pet must wait before trying to pick items up.
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public static final boolean USE_PERFECT_PITCH = true; //For lvl 30 or above, each lvlup player gains 1 perfect pitch.
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public static final int MAX_AP = 20000; //Max AP allotted on the auto-assigner.
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public static final int MAX_EVENT_LEVELS = 8; //Event has different levels of rewarding system.
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public static final long BLOCK_NPC_RACE_CONDT = (long)(0.5 * 1000); //Time the player client must wait before reopening a conversation with an NPC.
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public static final long PET_LOOT_UPON_ATTACK = (long)(0.7 * 1000); //Time the pet must wait before trying to pick items up.
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public static final int ITEM_EXPIRE_TIME = 3 * 60 * 1000; //Time before items start disappearing. Recommended to be set up to 3 minutes.
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//Some Gameplay Enhancing Configuration
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public static final boolean USE_PERFECT_SCROLLING = true; //Scrolls doesn't use slots upon failure.
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public static final boolean USE_ENHANCED_CHSCROLL = true; //Equips even more powerful with chaos upgrade.
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