Guild PQ + fixed negative EXP error
Implemented Guild PQ. Fixed a problem introduced earlier where negative EXP would be deemed as "integer overflow", provoking many game breaking issues as result.
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@@ -96,7 +96,7 @@ function setup(level, lobbyid) {
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function afterSetup(eim) {}
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function respawnStg2(eim) {
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if(!eim.getMapInstance(930000200).getAllPlayer().isEmpty()) eim.getMapInstance(930000200).instanceMapRespawn();
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if(!eim.getMapInstance(930000200).getPlayers().isEmpty()) eim.getMapInstance(930000200).instanceMapRespawn();
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eim.schedule("respawnStg2", 4 * 1000);
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}
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