|
|
|
|
@@ -1,195 +1,209 @@
|
|
|
|
|
/*
|
|
|
|
|
*
|
|
|
|
|
*Henesys PQ : FightDesign ->RaGEZONE / FXP
|
|
|
|
|
*
|
|
|
|
|
/**
|
|
|
|
|
* @author: Ronan
|
|
|
|
|
* @event: Henesys PQ
|
|
|
|
|
*/
|
|
|
|
|
// Significant maps (this was already here, helpful though)
|
|
|
|
|
// 100000200 - Pig Park
|
|
|
|
|
// 910010000 - 1st Stage
|
|
|
|
|
// 910010100 - Shortcut
|
|
|
|
|
// 910010200 - Bonus
|
|
|
|
|
// 910010300 - Exit
|
|
|
|
|
// Significant items
|
|
|
|
|
// 4001101 - Rice Cake
|
|
|
|
|
// Significant monsters
|
|
|
|
|
// 9300061 - Bunny
|
|
|
|
|
// 9300062 - Flyeye
|
|
|
|
|
// 9300063 - Stirge
|
|
|
|
|
// 9300064 - Goblin Fires
|
|
|
|
|
// Significant NPCs
|
|
|
|
|
// 1012112 - Troy
|
|
|
|
|
// 1012113 - Tommy
|
|
|
|
|
// 1012114 - Growlie
|
|
|
|
|
// map effects
|
|
|
|
|
// Map/Obj/Effect/quest/gate/3 - warp activation glow
|
|
|
|
|
// quest/party/clear - CLEAR text
|
|
|
|
|
// Party1/Clear - clear sound
|
|
|
|
|
/* INSERT monsterdrops (monsterid,itemid,chance) VALUES (9300061,4001101,1);
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
var isPq = true;
|
|
|
|
|
var minPlayers = 1, maxPlayers = 6;
|
|
|
|
|
var minLevel = 10, maxLevel = 200;
|
|
|
|
|
var entryMap = 910010000;
|
|
|
|
|
var exitMap = 910010300;
|
|
|
|
|
var recruitMap = 100000200;
|
|
|
|
|
var clearMap = 910010100;
|
|
|
|
|
|
|
|
|
|
importPackage(Packages.net.world);
|
|
|
|
|
importPackage(Packages.tools);
|
|
|
|
|
var minMapId = 910010000;
|
|
|
|
|
var maxMapId = 910010400;
|
|
|
|
|
|
|
|
|
|
var exitMap;
|
|
|
|
|
var mainMap;
|
|
|
|
|
var minPlayers = 3;
|
|
|
|
|
var pqTime = 10;//10 Minutes
|
|
|
|
|
var eventTime = 10; // 10 minutes
|
|
|
|
|
|
|
|
|
|
var lobbyRange = [0, 0];
|
|
|
|
|
|
|
|
|
|
function init() {
|
|
|
|
|
exitMap = em.getChannelServer().getMapFactory().getMap(910010400); // <exit>
|
|
|
|
|
exitClearMap = em.getChannelServer().getMapFactory().getMap(910010100); // <clear>
|
|
|
|
|
mainMap = em.getChannelServer().getMapFactory().getMap(910010000); // <main>
|
|
|
|
|
em.setProperty("HPQOpen", "true"); // allows entrance.
|
|
|
|
|
setEventRequirements();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function monsterValue(eim, mobId) {
|
|
|
|
|
return 1;
|
|
|
|
|
function setLobbyRange() {
|
|
|
|
|
return lobbyRange;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function setup() {
|
|
|
|
|
em.setProperty("HPQOpen", "false")
|
|
|
|
|
var eim = em.newInstance("HenesysPQ_" + em.getProperty("latestLeader"));
|
|
|
|
|
eim.setProperty("stage", "0");
|
|
|
|
|
eim.setProperty("clear", "false");
|
|
|
|
|
eim.getMapInstance(910010000).allowSummonState(false);
|
|
|
|
|
eim.getMapInstance(910010000).killAllMonsters();
|
|
|
|
|
respawn(eim);
|
|
|
|
|
var timer = 1000 * 60 * pqTime; // 10 minutes
|
|
|
|
|
em.schedule("timeOut", eim, timer);
|
|
|
|
|
eim.startEventTimer(timer);
|
|
|
|
|
return eim;
|
|
|
|
|
function setEventRequirements() {
|
|
|
|
|
var reqStr = "";
|
|
|
|
|
|
|
|
|
|
reqStr += "\r\n Number of players: ";
|
|
|
|
|
if(maxPlayers - minPlayers >= 1) reqStr += minPlayers + " ~ " + maxPlayers;
|
|
|
|
|
else reqStr += minPlayers;
|
|
|
|
|
|
|
|
|
|
reqStr += "\r\n Level range: ";
|
|
|
|
|
if(maxLevel - minLevel >= 1) reqStr += minLevel + " ~ " + maxLevel;
|
|
|
|
|
else reqStr += minLevel;
|
|
|
|
|
|
|
|
|
|
reqStr += "\r\n Time limit: ";
|
|
|
|
|
reqStr += eventTime + " minutes";
|
|
|
|
|
|
|
|
|
|
em.setProperty("party", reqStr);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
function respawn(eim) {
|
|
|
|
|
var map = eim.getMapInstance(910010000);
|
|
|
|
|
if (map.getSummonState()) {
|
|
|
|
|
map.instanceMapRespawn();
|
|
|
|
|
}
|
|
|
|
|
eim.schedule("respawn", 10000);
|
|
|
|
|
function setEventExclusives(eim) {
|
|
|
|
|
var itemSet = [4001095, 4001096, 4001097, 4001098, 4001099, 4001100, 4001101];
|
|
|
|
|
eim.setExclusiveItems(itemSet);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function setEventRewards(eim) {
|
|
|
|
|
var itemSet, itemQty, evLevel, expStages;
|
|
|
|
|
|
|
|
|
|
evLevel = 1; //Rewards at clear PQ
|
|
|
|
|
itemSet = [4001129];
|
|
|
|
|
itemQty = [1];
|
|
|
|
|
eim.setEventRewards(evLevel, itemSet, itemQty);
|
|
|
|
|
|
|
|
|
|
expStages = [1600]; //bonus exp given on CLEAR stage signal
|
|
|
|
|
eim.setEventClearStageExp(expStages);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function getEligibleParty(party) { //selects, from the given party, the team that is allowed to attempt this event
|
|
|
|
|
var eligible = [];
|
|
|
|
|
var hasLeader = false;
|
|
|
|
|
|
|
|
|
|
if(party.size() > 0) {
|
|
|
|
|
var partyList = party.toArray();
|
|
|
|
|
|
|
|
|
|
for(var i = 0; i < party.size(); i++) {
|
|
|
|
|
var ch = partyList[i];
|
|
|
|
|
|
|
|
|
|
if(ch.getMapId() == recruitMap && ch.getLevel() >= minLevel && ch.getLevel() <= maxLevel) {
|
|
|
|
|
if(ch.isLeader()) hasLeader = true;
|
|
|
|
|
eligible.push(ch);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if(!(hasLeader && eligible.length >= minPlayers && eligible.length <= maxPlayers)) eligible = [];
|
|
|
|
|
return eligible;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function setup(level, lobbyid) {
|
|
|
|
|
var eim = em.newInstance("Henesys" + lobbyid);
|
|
|
|
|
eim.setProperty("level", level);
|
|
|
|
|
eim.setProperty("stage", "0");
|
|
|
|
|
|
|
|
|
|
eim.getInstanceMap(910010000).resetPQ(level);
|
|
|
|
|
eim.getInstanceMap(910010000).allowSummonState(false);
|
|
|
|
|
|
|
|
|
|
eim.getInstanceMap(910010200).resetPQ(level);
|
|
|
|
|
|
|
|
|
|
respawnStages(eim);
|
|
|
|
|
eim.startEventTimer(eventTime * 60000);
|
|
|
|
|
setEventRewards(eim);
|
|
|
|
|
setEventExclusives(eim);
|
|
|
|
|
return eim;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function respawnStages(eim) {
|
|
|
|
|
eim.getInstanceMap(910010000).instanceMapRespawn();
|
|
|
|
|
eim.getInstanceMap(910010200).instanceMapRespawn();
|
|
|
|
|
|
|
|
|
|
eim.schedule("respawnStages", 15 * 1000);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function playerEntry(eim, player) {
|
|
|
|
|
var map = eim.getMapInstance(mainMap.getId());
|
|
|
|
|
player.changeMap(map, map.getPortal(0));
|
|
|
|
|
var map = eim.getMapInstance(entryMap);
|
|
|
|
|
player.changeMap(map, map.getPortal(0));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function playerDead(eim, player) {
|
|
|
|
|
if (player.isAlive()) {
|
|
|
|
|
if (eim.isLeader(player)) {
|
|
|
|
|
var party = eim.getPlayers();
|
|
|
|
|
for (var i = 0; i < party.size(); i++)
|
|
|
|
|
playerExit(eim, party.get(i));
|
|
|
|
|
eim.dispose();
|
|
|
|
|
} else {
|
|
|
|
|
var partyz = eim.getPlayers();
|
|
|
|
|
if (partyz.size() < minPlayers) {
|
|
|
|
|
for (var j = 0; j < partyz.size(); j++)
|
|
|
|
|
playerExit(eim,partyz.get(j));
|
|
|
|
|
eim.dispose();
|
|
|
|
|
} else
|
|
|
|
|
playerExit(eim, player);
|
|
|
|
|
function scheduledTimeout(eim) {
|
|
|
|
|
if(eim.getProperty("1stageclear") != null) {
|
|
|
|
|
var curStage = 910010200, toStage = 910010400;
|
|
|
|
|
eim.warpEventTeam(curStage, toStage);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function playerDisconnected(eim, player) {
|
|
|
|
|
if (eim.isLeader(player)) {
|
|
|
|
|
var party = eim.getPlayers();
|
|
|
|
|
for (var i = 0; i < party.size(); i++) {
|
|
|
|
|
if (party.get(i).equals(player)) {
|
|
|
|
|
removePlayer(eim, player);
|
|
|
|
|
} else {
|
|
|
|
|
playerExit(eim, party.get(i));
|
|
|
|
|
}
|
|
|
|
|
else {
|
|
|
|
|
end(eim);
|
|
|
|
|
}
|
|
|
|
|
eim.dispose();
|
|
|
|
|
} else {
|
|
|
|
|
var partyz = eim.getPlayers();
|
|
|
|
|
if (partyz.size() < minPlayers) {
|
|
|
|
|
for (var j = 0; j < partyz.size(); j++) {
|
|
|
|
|
playerExit(eim,partyz.get(j));
|
|
|
|
|
}
|
|
|
|
|
eim.dispose();
|
|
|
|
|
} else {
|
|
|
|
|
playerExit(eim, player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function leftParty(eim, player) {
|
|
|
|
|
var party = eim.getPlayers();
|
|
|
|
|
if (party.size() < minPlayers) {
|
|
|
|
|
for (var i = 0; i < party.size(); i++)
|
|
|
|
|
playerExit(eim,party.get(i));
|
|
|
|
|
eim.dispose();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
playerExit(eim, player);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function disbandParty(eim) {
|
|
|
|
|
|
|
|
|
|
var party = eim.getPlayers();
|
|
|
|
|
for (var i = 0; i < party.size(); i++) {
|
|
|
|
|
playerExit(eim, party.get(i));
|
|
|
|
|
}
|
|
|
|
|
eim.dispose();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function playerExitClear(eim, player) {
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
player.changeMap(exitClearMap, exitClearMap.getPortal(0));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function playerExit(eim, player) {
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
player.changeMap(exitMap, exitMap.getPortal(0));
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
player.changeMap(exitMap, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function removePlayer(eim, player) {
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
player.getMap().removePlayer(player);
|
|
|
|
|
player.setMap(exitMap);
|
|
|
|
|
function changedMap(eim, player, mapid) {
|
|
|
|
|
if (mapid < minMapId || mapid > maxMapId) {
|
|
|
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
end(eim);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function changedLeader(eim, leader) {
|
|
|
|
|
var mapid = leader.getMapId();
|
|
|
|
|
if (!eim.isEventCleared() && (mapid < minMapId || mapid > maxMapId)) {
|
|
|
|
|
end(eim);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function playerDead(eim, player) {}
|
|
|
|
|
|
|
|
|
|
function playerRevive(eim, player) { // player presses ok on the death pop up.
|
|
|
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
end(eim);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function playerDisconnected(eim, player) {
|
|
|
|
|
if (eim.isEventTeamLackingNow(true, minPlayers, player)) {
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
end(eim);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function leftParty(eim, player) {
|
|
|
|
|
if (eim.isEventTeamLackingNow(false, minPlayers, player)) {
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
end(eim);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
eim.unregisterPlayer(player);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function disbandParty(eim) {
|
|
|
|
|
end(eim);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function monsterValue(eim, mobId) {
|
|
|
|
|
return 1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function end(eim) {
|
|
|
|
|
var party = eim.getPlayers();
|
|
|
|
|
for (var i = 0; i < party.size(); i++) {
|
|
|
|
|
playerExit(eim, party.get(i));
|
|
|
|
|
}
|
|
|
|
|
eim.dispose();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function giveRandomEventReward(eim, player) {
|
|
|
|
|
eim.giveEventReward(player);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function clearPQ(eim) {
|
|
|
|
|
var party = eim.getPlayers();
|
|
|
|
|
for (var i = 0; i < party.size(); i++)
|
|
|
|
|
playerExitClear(eim, party.get(i));
|
|
|
|
|
eim.dispose();
|
|
|
|
|
eim.stopEventTimer();
|
|
|
|
|
eim.setEventCleared();
|
|
|
|
|
|
|
|
|
|
eim.warpEventTeam(910010100);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function monsterKilled(mob, eim) {}
|
|
|
|
|
|
|
|
|
|
function allMonstersDead(eim) {}
|
|
|
|
|
|
|
|
|
|
function dispose() {
|
|
|
|
|
em.cancelSchedule();
|
|
|
|
|
em.schedule("OpenHPQ", 5000);
|
|
|
|
|
}
|
|
|
|
|
function cancelSchedule() {}
|
|
|
|
|
|
|
|
|
|
function cancelSchedule(eim) {
|
|
|
|
|
//This needed? It causes problem on reloadevents
|
|
|
|
|
//eim.startEventTimer(0);
|
|
|
|
|
}
|
|
|
|
|
function dispose(eim) {}
|
|
|
|
|
|
|
|
|
|
function timeOut(eim) {
|
|
|
|
|
if (eim != null) {
|
|
|
|
|
if (eim.getPlayerCount() > 0) {
|
|
|
|
|
var pIter = eim.getPlayers().iterator();
|
|
|
|
|
while (pIter.hasNext())
|
|
|
|
|
playerExit(eim, pIter.next());
|
|
|
|
|
}
|
|
|
|
|
eim.dispose();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function OpenHPQ() {
|
|
|
|
|
em.setProperty("HPQOpen", "true");
|
|
|
|
|
}
|