Reformat and clean up quest scripts
This commit is contained in:
@@ -12,52 +12,49 @@ var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendOk("Okay, then. See you around.");
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendAcceptDecline("The time is now, kid. We have all the preparations complete to further research for why all these oddities have been happening lately. I also must introduce you to my brother, Jack. ");
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else if (status == 1){
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qm.sendOk("He is currently wandering around the Crimsonwood Mountain, past the sinister Phantom Forest, in the track to the Crimsonwood Keep. Your next destination is there, may your journey be a safe one.");
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qm.forceStartQuest();
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} else if (status == 2) {
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if (type == 1 && mode == 0) {
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status -= 2;
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} else {
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qm.sendOk("Okay, then. See you around.");
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendAcceptDecline("The time is now, kid. We have all the preparations complete to further research for why all these oddities have been happening lately. I also must introduce you to my brother, Jack. ");
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} else if (status == 1) {
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qm.sendOk("He is currently wandering around the Crimsonwood Mountain, past the sinister Phantom Forest, in the track to the Crimsonwood Keep. Your next destination is there, may your journey be a safe one.");
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qm.forceStartQuest();
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} else if (status == 2) {
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendOk("Okay, then. See you around.");
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendNext("Who are you? Oh, you came here by my brother John's stead? Great.");
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else if (status == 1){
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qm.sendOk("It seems you helped the folks at the city at some errands, don't you? I shall appraise you nicely. Take a look on this: this is a map of the Phantom Forest, which I made myself after enough exploration. Take possession of that, and you #bwill be granted passage#k by paths other times undiscoverable. Remember well to #rnever lose it#k, you won't be having that again!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0# \r\n#i3992040# #t3992040#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 175000 EXP");
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}
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else if (status == 2){
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if(qm.canHold(3992040, 1)) {
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qm.forceCompleteQuest();
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qm.gainItem(3992040, 1);
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qm.gainExp(175000);
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qm.dispose();
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}
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else {
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qm.sendOk("Hey, you don't have a slot in your SETUP inventory for what I have to give to you. Solve that minor issue of yours then talk to me.");
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}
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} else if (status == 3) {
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qm.dispose();
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if (mode != 1) {
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if (type == 1 && mode == 0) {
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status -= 2;
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} else {
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qm.sendOk("Okay, then. See you around.");
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendNext("Who are you? Oh, you came here by my brother John's stead? Great.");
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} else if (status == 1) {
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qm.sendOk("It seems you helped the folks at the city at some errands, don't you? I shall appraise you nicely. Take a look on this: this is a map of the Phantom Forest, which I made myself after enough exploration. Take possession of that, and you #bwill be granted passage#k by paths other times undiscoverable. Remember well to #rnever lose it#k, you won't be having that again!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0# \r\n#i3992040# #t3992040#\r\n\r\n#fUI/UIWindow.img/QuestIcon/8/0# 175000 EXP");
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} else if (status == 2) {
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if (qm.canHold(3992040, 1)) {
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qm.forceCompleteQuest();
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qm.gainItem(3992040, 1);
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qm.gainExp(175000);
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qm.dispose();
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} else {
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qm.sendOk("Hey, you don't have a slot in your SETUP inventory for what I have to give to you. Solve that minor issue of yours then talk to me.");
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}
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} else if (status == 3) {
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qm.dispose();
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}
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}
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