Reformat and clean up quest scripts
This commit is contained in:
@@ -28,76 +28,77 @@
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var status = -1;
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function end(mode, type, selection) {
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if (mode == -1) {
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qm.dispose();
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} else {
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if (mode == 1)
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status++;
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else
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status--;
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if (status == 0) {
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if(qm.getMeso() < 10000) {
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qm.sendOk("Hey! I need #b10,000 mesos#k to do your pet's re-evolution!");
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qm.dispose();
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return;
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}
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qm.sendYesNo("Alright then, let's do this again, shall we? As usual, it's going to be random, and I'm going to take away one of your Rock of Evolutions. \r\n\r #r#eReady?#n#k");
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} else if (status == 1) {
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qm.sendNextPrev("Then here we go...! #rHYAHH!#k");
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} else if (status == 2) {
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var petidx = -1;
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var petItemid;
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for (var i = 0; i < 3; i++) {
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var pet = qm.getPlayer().getPet(pet);
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if (pet != null) {
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var id = pet.getItemId();
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if (id >= 5000029 && id <= 5000033) {
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petItemid = 5000030;
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petidx = i;
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break;
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} else if (id >= 5000048 && id <= 5000053) { // thanks Conrad for noticing Robo pets not being able to re-evolve
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petItemid = 5000049;
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petidx = i;
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break;
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}
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}
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}
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if (mode == -1) {
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qm.dispose();
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} else {
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if (mode == 1) {
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status++;
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} else {
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status--;
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}
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if (status == 0) {
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if (qm.getMeso() < 10000) {
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qm.sendOk("Hey! I need #b10,000 mesos#k to do your pet's re-evolution!");
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qm.dispose();
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return;
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}
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if (petidx == -1) {
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qm.sendOk("Something wrong, try again.");
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qm.dispose();
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return;
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}
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var pool = (petItemid == 5000030) ? 10 : 11;
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do {
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var rand = 1 + Math.floor(Math.random() * pool);
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var after = 0;
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if (rand >= 1 && rand <= 3) {
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after = petItemid;
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} else if (rand >= 4 && rand <= 6) {
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after = petItemid + 1;
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} else if (rand >= 7 && rand <= 9) {
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after = petItemid + 2;
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} else if (rand == 10) {
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after = petItemid + 3;
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} else {
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after = petItemid + 4;
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}
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} while (after == pet.getItemId());
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/*if (name.equals(ItemInformationProvider.getInstance().getName(id))) {
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name = ItemInformationProvider.getInstance().getName(after);
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} */
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qm.gainMeso(-10000);
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qm.gainItem(5380000, -1);
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qm.evolvePet(petidx, after);
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qm.sendOk("Woo! It worked again! #rYou may find your new pet under your 'CASH' inventory.\r #kIt used to be a #b#i" + id + "##t" + id + "##k, and now it's \r a#b #i" + after + "##t" + after + "##k! \r\n Come back with 10,000 mesos and another Rock of Evolution if you don't like it!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v"+after+"# #t"+after+"#");
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} else if (status == 3) {
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qm.dispose();
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qm.sendYesNo("Alright then, let's do this again, shall we? As usual, it's going to be random, and I'm going to take away one of your Rock of Evolutions. \r\n\r #r#eReady?#n#k");
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} else if (status == 1) {
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qm.sendNextPrev("Then here we go...! #rHYAHH!#k");
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} else if (status == 2) {
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var petidx = -1;
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var petItemid;
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for (var i = 0; i < 3; i++) {
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var pet = qm.getPlayer().getPet(pet);
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if (pet != null) {
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var id = pet.getItemId();
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if (id >= 5000029 && id <= 5000033) {
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petItemid = 5000030;
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petidx = i;
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break;
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} else if (id >= 5000048 && id <= 5000053) { // thanks Conrad for noticing Robo pets not being able to re-evolve
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petItemid = 5000049;
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petidx = i;
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break;
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}
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}
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}
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}
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if (petidx == -1) {
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qm.sendOk("Something wrong, try again.");
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qm.dispose();
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return;
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}
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var pool = (petItemid == 5000030) ? 10 : 11;
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do {
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var rand = 1 + Math.floor(Math.random() * pool);
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var after = 0;
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if (rand >= 1 && rand <= 3) {
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after = petItemid;
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} else if (rand >= 4 && rand <= 6) {
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after = petItemid + 1;
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} else if (rand >= 7 && rand <= 9) {
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after = petItemid + 2;
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} else if (rand == 10) {
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after = petItemid + 3;
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} else {
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after = petItemid + 4;
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}
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} while (after == pet.getItemId());
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/*if (name.equals(ItemInformationProvider.getInstance().getName(id))) {
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name = ItemInformationProvider.getInstance().getName(after);
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} */
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qm.gainMeso(-10000);
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qm.gainItem(5380000, -1);
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qm.evolvePet(petidx, after);
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qm.sendOk("Woo! It worked again! #rYou may find your new pet under your 'CASH' inventory.\r #kIt used to be a #b#i" + id + "##t" + id + "##k, and now it's \r a#b #i" + after + "##t" + after + "##k! \r\n Come back with 10,000 mesos and another Rock of Evolution if you don't like it!\r\n\r\n#fUI/UIWindow.img/QuestIcon/4/0#\r\n#v" + after + "# #t" + after + "#");
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} else if (status == 3) {
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qm.dispose();
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}
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}
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}
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