Reformat and clean up quest scripts
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@@ -12,43 +12,43 @@ var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendOk("Please do not forget our plea for help.");
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendAcceptDecline("A powerful barrier of magic, huh? Then what should we do...? If we can't find a way to break that barrier, then we can't save the princess. If it's impossible to physically break through, as you mentioned, then how about requesting help from our #bMinister of Magic#k?");
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else if (status == 1){
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qm.forceStartQuest();
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qm.sendOk("Please go see him immediately. The #bMinister of Magic#k may seem a bit on the edge, but he's very knowledgeable, and I'm sure he'll know what to do.");
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} else if (status == 2){
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qm.dispose();
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if (mode != 1) {
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if (type == 1 && mode == 0) {
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status -= 2;
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} else {
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qm.sendOk("Please do not forget our plea for help.");
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendAcceptDecline("A powerful barrier of magic, huh? Then what should we do...? If we can't find a way to break that barrier, then we can't save the princess. If it's impossible to physically break through, as you mentioned, then how about requesting help from our #bMinister of Magic#k?");
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} else if (status == 1) {
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qm.forceStartQuest();
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qm.sendOk("Please go see him immediately. The #bMinister of Magic#k may seem a bit on the edge, but he's very knowledgeable, and I'm sure he'll know what to do.");
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} else if (status == 2) {
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendOk("What? You investigated the barrier at the Mushroom Forest?");
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else if (status == 1){
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qm.forceCompleteQuest();
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qm.gainExp(4000);
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qm.sendOk("Hmmm...this is interesting. It's a barrier set up by someone with a powerful force of magic, which means there's no way we can manually break through it.");
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} else if (status == 2) {
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qm.dispose();
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if (mode != 1) {
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if (type == 1 && mode == 0) {
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status -= 2;
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} else {
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendOk("What? You investigated the barrier at the Mushroom Forest?");
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} else if (status == 1) {
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qm.forceCompleteQuest();
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qm.gainExp(4000);
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qm.sendOk("Hmmm...this is interesting. It's a barrier set up by someone with a powerful force of magic, which means there's no way we can manually break through it.");
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} else if (status == 2) {
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qm.dispose();
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}
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}
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