Reformat and clean up quest scripts
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@@ -12,48 +12,48 @@ var status = -1;
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function start(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.sendNext("Please do not lose faith in our Kingdom of Mushroom.");
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendAcceptDecline("In order to rescue the princess, you must first navigate the Mushroom Forest. King Pepe set up a powerful barrier forbidding anyone from entering the castle. Please investigate this matter for us.");
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else if (status == 1)
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qm.sendNext("You'll run into the barrier at the Mushroom Forest by heading east of where you are standing right now. Please be careful. I hear that the area is infested with crazy, fear-inducing monsters.");
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else if(status == 2){
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//qm.forceStartQuest();
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//qm.forceStartQuest(2314,"1");
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qm.gainExp(8300);
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qm.sendOk("I see, so it was indeed not a regular barrier by any means. Great work there. If not for you help, we wouldn't have had a clue as to what that was all about.");
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qm.forceCompleteQuest();
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} else if(status == 3){
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qm.dispose();
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if (mode != 1) {
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if (type == 1 && mode == 0) {
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status -= 2;
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} else {
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qm.sendNext("Please do not lose faith in our Kingdom of Mushroom.");
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendAcceptDecline("In order to rescue the princess, you must first navigate the Mushroom Forest. King Pepe set up a powerful barrier forbidding anyone from entering the castle. Please investigate this matter for us.");
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} else if (status == 1) {
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qm.sendNext("You'll run into the barrier at the Mushroom Forest by heading east of where you are standing right now. Please be careful. I hear that the area is infested with crazy, fear-inducing monsters.");
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} else if (status == 2) {
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//qm.forceStartQuest();
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//qm.forceStartQuest(2314,"1");
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qm.gainExp(8300);
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qm.sendOk("I see, so it was indeed not a regular barrier by any means. Great work there. If not for you help, we wouldn't have had a clue as to what that was all about.");
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qm.forceCompleteQuest();
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} else if (status == 3) {
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qm.dispose();
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}
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}
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function end(mode, type, selection) {
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status++;
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if (mode != 1) {
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if(type == 1 && mode == 0)
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status -= 2;
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else{
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qm.dispose();
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return;
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}
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}
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if (status == 0)
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qm.sendOk("I see that you have thoroughly investigated the barrier at the Mushroom Forest. What was it like?");
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else if (status == 1){
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qm.forceCompleteQuest();
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qm.gainExp(8300);
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qm.sendOk("I see, so it was indeed not a regular barrier by any means. Great work there. If not for you help, we wouldn't have had a clue as to what that was all about.");
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} else if (status == 2){
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qm.dispose();
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if (mode != 1) {
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if (type == 1 && mode == 0) {
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status -= 2;
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} else {
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qm.dispose();
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return;
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}
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}
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if (status == 0) {
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qm.sendOk("I see that you have thoroughly investigated the barrier at the Mushroom Forest. What was it like?");
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} else if (status == 1) {
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qm.forceCompleteQuest();
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qm.gainExp(8300);
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qm.sendOk("I see, so it was indeed not a regular barrier by any means. Great work there. If not for you help, we wouldn't have had a clue as to what that was all about.");
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} else if (status == 2) {
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qm.dispose();
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}
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}
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